PteiosCreature 11
Source Pathfinder #218: Titanbane
Perception +23 (all-around vision)
Languages Common, Cyclops, Draconic, Thalassic, Iblydan
Skills Acrobatics +21, Crafting +24, Diplomacy +23, Occultism +22, Stealth +21
Str +2, Dex +5, Con +3, Int +2, Wis +3, Cha +6
AC 30; Fort +18; Reflex +24; Will +24; +1 vs. auditory, divine, earth, or visual effects; mythic resilience (Ref and Will)
HP 220
Speed 25 feet
Resistances Poison 8
Chisel
+22 (+17, +12) to hit 2d6+10 Piercing + 1d4 BleedWarshard Spear
+22 (+17, +12) to hit (monk) 1d10 Mental + 2d6+10 PiercingWarshard Spear
+22 (+17, +12) to hit (monk, thrown 20) 1d10 Mental + 2d6+10 PiercingRecharge Spell
(concentrate)Cost 1 Mythic Point
Effect Pteios regains one spell.
Remove a Condition
(concentrate)Cost 1 Mythic Point
Effect Pteios removes any one condition currently affecting him.
All-Around VisionThis monster can see in all directions simultaneously and therefore can't be flanked.
+1 Vs. Auditory, Divine, Earth, or Visual EffectsMythic Resilience (Reflex and Will)The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.
Encroaching Doom
(concentrate, spellshape)Pteios revels in attacking those whose fates are sealed. If his next action is to Cast a Spell that affects or targets a creature with the slowed condition, it takes a –2 status penalty to its AC or saving throw against that spell. This does not affect other targets of the spell unless they also have the Slowed condition.
Mythic PowerThe creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Petrifying Glare
Cost 1 Mythic Point
Effect Pteios channels his medusa parentage, attempting to turn a target to stone. Pteios casts Petrify as an occult spell.
Occult Spontaneous Spells (DC 32, +22 to hit)
Cantrips (6th Level): Haunting Hymn, Shield, Telekinetic Projectile, Warp Step
3rd Level (2 slots): Agonizing Despair, Gravity Well, Slow
4th Level (3 slots): Confusion, Containment, Vision of Death
5th Level (3 slots): Shadow Blast, Shadow Siphon, Strange Geometry
6th Level (2 slots): Cursed Metamorphosis
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
MythicOptions with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.
SthenoStheno are humanoids related to medusas, with snakes for hair.