OrioleCreature 14
Source Pathfinder #205: Singer, Stalker, Skinsaw Man
Perception +21 (low light vision)
Languages Common, Diabolic, Elven, Mwangi, Protean
Skills Lore +25, Acrobatics +22, Deception +27, Diplomacy +27, Intimidation +23, Nature +19, Performance +29, Society +23, Survival +19
Str +3, Dex +4, Con +2, Int +3, Wis +1, Cha +5
AC 35; Fort +25; Reflex +27; Will +22; +1 vs. effects granting the controlled condition
HP 255
Speed 25 feet
Dagger
+26 (+22, +18) to hit (agile, finesse, magical, versatile s) 3d4+5 Piercing + 1d6 SonicDagger
+26 (+22, +18) to hit (agile, magical, thrown 10, versatile s) 3d4+5 Piercing + 1d6 Sonic+1 Vs. Effects Granting the Controlled ConditionGanzi Resistance
At the beginning of each day, the element Oriole resists is randomly determined by rolling 1d6 (1–2 acid, 3–4 electricity, and 5–6 sonic), but this resistance can change during the day as they Alter Resistance.
Alter Resistance
Frequency once per hour
Trigger Oriole takes acid, electricity, or sonic damage
Effect Oriole's energy resistance changes to match the triggering damage and immediately applies to the damage.
Blood MagicWhen Oriole casts Animal Vision, Calm, Charm, Repulsion, Unfettered Pack, Vital Beacon, Wave of Despair, or any of their bloodline spells, their movements are so graceful that they distract foes. This either grants Oriole a +1 status bonus to Diplomacy checks for 1 round or imposes a –1 status penalty on one target's Will saves for 1 round.
Crossblooded EvolutionWhile Oriole's sorcerous bloodline comes from a mysterious connection to nymphs in their ancestry, their equally mysterious ancestral connection to proteans influences their spell repertoire such that they can cast Illusory Disguise as well. They can heighten illusory disguise freely.
Legendary Diva
Frequency once per day
Trigger Oriole succeeds at a Performance check to act, dance, or sing
Effect Oriole critically succeeds at the check instead.
Many FormsOriole can freely heighten any spell with the polymorph trait.
Primal Spontaneous Spells (DC 33, +25 to hit)
Cantrips (7th Level): Detect Magic, Electric Arc, Light, Prestidigitation, Sigil, Tangle Vine
1st Level (4 slots): Charm, Heal, Illusory Disguise, Mending, Pest Form, Ventriloquism
2nd Level (4 slots): Animal Form, Calm, Cleanse Affliction, Create Food, Dispel Magic, Humanoid Form, Speak with Animals
3rd Level (4 slots): Animal Vision, Haste, Insect Form, Lightning Bolt, Slow, Wall of Thorns, Wall of Wind
4th Level (4 slots): Aerial Form, Dinosaur Form, Vapor Form, Vital Beacon
5th Level (4 slots): Elemental Form, Nature's Pathway, Plant Form, Wave of Despair
6th Level (4 slots): Chain Lightning, Cursed Metamorphosis, Dragon Form, Repulsion
7th Level (4 slots): Interplanar Teleport, Sunburst, Unfettered Pack
1st Level: Nymph's Token
3rd Level: Blinding Beauty
5th Level: Establish Ward
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GanziA planar scion descended from a chaotic being of the Maelstrom, such as a protean.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.