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Omen Dragon (Ancient, Spellcaster)Creature 16


UncommonHugeDragonOccult
Source Pathfinder Monster Core
Perception +29 (darkvision, scent (imprecise) 60 feet)
Languages Common, Draconic, Fey, Jotun, Aklo
Skills Lore +33, Lore +31, Acrobatics +28, Athletics +30, Diplomacy +29, Occultism +33, Society +31
Str +8, Dex +6, Con +7, Int +9, Wis +7, Cha +5

AC 38; Fort +27; Reflex +28; Will +29; +2 status to all saves vs. occult
HP 280
Speed 60 feet (fly 180 feet)
Immunities confused, doomed, paralyzed, sleep

Jaws One Action +30 (+25, +20) to hit (magical, reach 15, unarmed) 1d8 Mental + 3d8+14 Piercing
Claw One Action +30 (+26, +22) to hit (agile, magical, reach 10, unarmed) 3d6+14 Slashing + 1d8 Mental
Tail One Action +28 (+23, +18) to hit (magical, reach 20) 3d8+14 Bludgeoning + 1d8 Mental
Wing One Action +28 (+24, +20) to hit (agile, magical, reach 15) 1d8 Mental + 2d8+14 Slashing

+2 Status to All Saves vs. OccultChallenge Fate Reaction (misfortune, occult)

Trigger The dragon is targeted by an attack;


Effect This fate is not set in stone. The attacker rolls the triggering attack twice and uses the worse result.

Untethered to Fate

The dragon can choose to negate any fortune or misfortune effects that would affect them; other creatures remain affected normally.

Destiny Breath Two Actions (mental, occult)

The dragon breathes a translucent mist of potentialities that overwhelms creatures with visions of possible features, dealing 15d6 mental damage in a 40-foot cone (DC 39 will save). A creature that fails its save is Slowed 1 for 1 round (or Slowed 2 on a critical failure) as it struggles with the visions.

The dragon can't use Destiny Breath again for 1d4 rounds.

Impending Fate

The dragon's attacks bring their foes closer to their eventual fates. When the dragon critically hits with a Strike or a creature critically fails against the dragon's Destiny Breath, the creature becomes Doomed 1, or increases its doomed value by 1 if it was already doomed.

Prophetic Wings

The dragon or any ally can glimpse into the future through the dragon's wings in a process that requires 10 minutes of concentration. This casts a 8th-rank Augury spell, except that the wings can predict results up to 1 year into the future and the dragon always speaks a few cryptic words related to the result of the prediction.

The dragon can use their wings in this way only once per day, and a given creature can seek a future in the wings only once per week.

Walk the Timelines Two Actions (occult)

Frequency once per hour


Effect The dragon splits themself into two versions with different fates. Each copy Strides or Flies from the dragon's current space, then takes a single action. If the actions are both attacks, they use the same multiple attack penalty and count as one attack toward the dragon's multiple attack penalty.

After both actions, the dragon chooses one of the two locations as their actual destination and the other version of themself disappears.


Occult Prepared Spells (DC 39, +31 to hit)

Cantrips (8th Level): Daze, Detect Magic, Know the Way, Message, Read Aura
1st Level: Command, Fear, Protection
2nd Level: Clear Mind, Status, Stupefy
3rd Level: Dream Message, Hypercognition, Locate
4th Level: Clairvoyance, Confusion, Read Omens
5th Level: Sending, Wave of Despair
6th Level: Never Mind, Repulsion, Scrying, Truesight
7th Level: Visions of Danger, Warp Mind

Occult Innate Spells (DC 39, +31 to hit)

Cantrips (8th Level): Guidance
1st Level: Ill Omen (At Will), Mindlink (At Will)
7th Level: Retrocognition, True Target


Fate is a fickle matter on Golarion. Even with prophecy broken on the world, there are ways to look to the immediate future or acquire a vague sense of long-term events. Omen dragons are bound to see the future—nebulous though it might be—at all times. Visions of the future hound them like a quiet song that never stops playing in their minds. While an omen dragon can focus on or ignore the music of fate at any time, the song plays all the same. At a glance, omen dragons resemble other occult dragons in appearance, save for the mirror-like interior membrane of their wings. An omen dragon's wings offer glimpses into the future. These glimpses are cloudy and vague, but generally correct, if only technically. Omen dragons have a natural compulsion to share the futures they see. These dragons have no compunctions about what the visions show and share their knowledge equally with innocent villagers as they do with wicked tyrants.


Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.