🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Nizca IricolCreature 11


UniqueMediumUndeadVampire
Source Pathfinder #215: To Blot Out the Sun
Perception +24 (greater darkvision)
Languages Azlanti, Common, Draconic, Elven, Necril, Shadowtongue, Sakvroth
Skills Lore +22, Lore +22, Lore +22, Acrobatics +21, Crafting +22, Deception +19, Diplomacy +19, Intimidation +19, Occultism +22, Religion +22, Society +22, Stealth +21, Thievery +21
Str +5, Dex +6, Con +3, Int +7, Wis +7, Cha +4

AC 29; Fort +18; Reflex +21; Will +24;
HP 170 (coffin restoration, fast healing 10, void healing)
Speed 25 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, poison, sleep
Resistances Physical 10

Sword Cane One Action +22 (+18, +14) to hit (agile, concealable, finesse) 2d6+11 Piercing
Claw One Action +20 (+16, +12) to hit (agile, magical, unarmed) 2d10+11 Slashing

Fast Healing 10

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Coffin Restoration (divine, void)

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls Unconscious. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

Shadow Form One Action (concentrate, divine, shadow)

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is Stunned 1. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

A strigoi that is exposed to sunlight while in shadow form becomes Slowed 2 and must attempt a DC 16 flat at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

Strigoi Weaknesses

All strigoi possess the following weaknesses:

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Calculated Escape Reaction (divine, teleportation)

Trigger Nizca is the target of a Strike or would attempt a Reflex save against a harmful effect


Effect In a flash of sudden insight, Nizca calculates the trajectory of the attack, slips into shadows, and reemerges just out of the way. Nizca gains a +2 circumstance bonus to AC against the triggering Strike or to Reflex saves against the triggering effect. After the attack or effect is resolved, Nizca teleports to an occupied space within 20 feet.

Special If the triggering Strike was a hit or a critical hit, or Nizca failed or critically failed the saving throw against the triggering effect, this use of Calculated Escape retroactively counts as a free action, rather than a reaction.

Channel Smite Two Actions (divine)

Nizca siphons death through a melee attack and into their foe. Nizca expends a Harm spell and makes a melee Strike. On a hit, they cast the 1-action version of the expended spell to damage the target, in addition to the normal damage from the Strike. The target automatically gets a failure on its save (or a critical failure if Nizca's Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.

Drink Essence One Action (divine)

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an athletics check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes Drained 1 and Stupefied 1, and the strigoi regains 15 healing HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful DC 20 medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

Reach Spell One Action (concentrate, spellshape)

If the next action Nizca uses is to Cast a Spell that has a range, increase that spell's range by 30 feet.

Roiling Shades (aura, divine, shadow)

20 feet. The shadows around Nizca constantly shift and roil, battering their foes. Enemies treat the area within the aura as difficult terrain.

Spiteful Escape Free Action

Trigger Nizca is reduced to 0 Hit Points


Effect Nizca uses Shadow Form, then flies into the shadow beacon even though they're at 0 Hit Points. While at 0 Hit Points in this form, Nizca is unaffected by further damage. Once they reach the shadow beacon, their spirit becomes permanently fused with it and is destroyed only when the shadow beacon is destroyed.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Divine Prepared Spells (DC 30, +22 to hit)

Cantrips (6th Level): Daze, Detect Magic, Read Aura, Sigil, Void Warp
1st Level: Bless, Command, Enfeeble, Fear, Harm, Share Lore
2nd Level: Darkness, Dispel Magic, Resist Energy, See the Unseen, Translate
3rd Level: Blindness
4th Level: Telepathy
5th Level: Shadow Blast
6th Level: Spirit Blast, Vampiric Exsanguination

Divine Focus Spells (DC 30, +22 to hit)

1st Level: Perfected Mind, Touch of Undeath
4th Level: Perfected Body



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Vampire

Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.