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Narlo NyrellCreature 8


UniqueMediumChaoticEvilUndeadUnholy
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +16 (darkvision)
Languages Chthonian, Common, Necril
Skills Athletics +16, Intimidation +18, Nature +16, Religion +16
Str +4, Dex +4, Con +4, Int +3, Wis +4, Cha +6

AC 26; Fort +16; Reflex +18; Will +14;
HP 136 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 5
Resistances Electricity 5

Staff One Action +16 (+11, +6) to hit (two hand d8) 1d4+6 Bludgeoning

Final Blasphemy (divine, void)

When the herexen is destroyed, it explodes in a wave of void energy with the effects of a 3-action, 4th-rank Harm spell (DC 26 fortitude).

The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Swarming Curse

Hundreds of biting flies crawl over Narlo's bones, filling out his armor almost like his flesh once did. When these flies burn, they harm Narlo as well, imparting weakness to fire 5. Whenever Narlo casts a spell, these flies burst from his body to fill a 10-foot emanation around him in a buzzing, biting cloud until the start of his next turn. During this time, he loses his weakness to fire, and any creature that ends their turn within the emanation takes 4d6 piercing damage (DC 23 reflex save) from the biting flies.


Divine Spontaneous Spells (DC 26, +18 to hit)

Cantrips (4th Level): Daze, Divine Lance, Message, Shield, Void Warp
1st Level (3 slots): Command, Enfeeble, Fear, Harm
2nd Level (3 slots): Darkness, Dispel Magic, Noise Blast, Resist Energy, Silence
3rd Level (3 slots): Chilling Darkness, Crisis of Faith
4th Level (3 slots): Air Walk

Revelation Spells (DC 26, +18 to hit)

1st Level: Tempest Touch
3rd Level: Thunderburst


When a cleric rebels against their deity and dies in the grip of blasphemous rage, the heresies they committed in life may fuel their transformation into an undead herexen. Herexens seek vengeance against the deity they once worshipped, defiling temples, slaying the faithful, and rallying lesser undead and death cultists to aid them in their unholy quests. Though a herexen's divine gifts have mostly been corrupted into the vileness of undeath, they stubbornly cling to remnants of their former power, still wielding magic and armaments favored by the deity they so greatly despise.

Groups of herexens that blasphemed against the same deity sometimes combine to form a mockery of a congregation, conducting blasphemous rites with something approaching euphoria. These congregations are more often formed from a blasphemous cult who practiced their heresy together in life and died together, though some gather independent herexens of the same former faith.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.