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Movanic DevaCreature 10


MediumAngelCelestialGoodHoly
Source Pathfinder Bestiary 2
Perception +22 (darkvision)
Languages Diabolic, Draconic, Empyrean, Tongues
Skills Athletics +20, Diplomacy +22, Intimidation +22, Nature +22, Religion +19, Stealth +17, Survival +17
Str +6, Dex +4, Con +4, Int +4, Wis +5, Cha +5

AC 30; Fort +21; Reflex +17; Will +19; +1 to all saves vs. magic
HP 195
Speed 30 feet (fly 40 feet)
Immunities void
Weaknesses Unholy 10

Flaming Bastard Sword One Action +23 (+18, +13) to hit (good, holy, magical, two hand d12) 2d8+9 Slashing

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicAura of Vitality (aura, divine)

20 feet. Allies in the movanic deva's aura gain a +1 status bonus to all saving throws, resistance 10 to vitality and void damage, and are unharmed by the effects of a plane's vitality and void traits. Animals in the aura of 12th level or lower don't attack the movanic deva or the deva's allies unless they are controlled or otherwise forced to attack.

Effect: Aura of Vitality

Dispelling Field Two Actions (divine)

Frequency once per day


Effect The movanic deva attempts to unravel unwelcome magic effects on allies within its aura of vitality to protect them from malevolent forces. The movanic deva attempts a counteract check against as many spell effects affecting allies in the area as it wishes with a +19 counteract modifier and a counteract rank of 4, rolling once for the selected effects.

Flaming Armaments (divine)

When a movanic deva wields a weapon, that weapon gains the effect of a Flaming rune.


Divine Innate Spells (DC 29, +19 to hit)

1st Level: Detect Alignment (At will) (Evil only), Heal
2nd Level: Invisibility (At will) (Self only)
4th Level: Create Food, Divine Wrath
5th Level: Remove Curse, Remove Disease, Remove Fear, Tongues (Constant)


Rituals

Angelic Messenger, Awaken Animal


Movanic devas are stewards of the flow of good creatures' souls through the cycle of life and death, from the point a creature is born to the day it dies. These angels arise from the souls of stalwart nurturers and protectors, and share a specific connection with a creature's vital essence-its life force. Movanic devas are most concerned with guiding and protecting good creatures during their mortal lives, so once a soul has passed into the River of Souls, the movanic deva leaves its protection to the soul angels, or monadic devas. As part of their stewardship over good creatures, movanic devas can waken within animals a level of sapience to allow them to become kindly and benevolent as well, thus increasing the flow of goodness into the afterlife. They also spend time patrolling the Forge of Creation and the Void, seeking to contain significant threats to life.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Angel

This family of celestials are messengers and warriors. Most angels are holy, have darkvision, and have a weakness to unholy.

Celestial

Creatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.