🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Awaken AnimalRitual 6


UncommonMental
Source Pathfinder Player Core
Cast 1 day
Cost herbs, 1/5 the value on Creature Creation Rituals table
Secondary Casters 3
Primary Check Nature (master)
Secondary Checks Lore (any), Society, Survival
Range 10 feet
Target 1 animal up to the level on the table

You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.

Critical Success The target's Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it.

Success The target's Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were lower and it becomes friendly to you for awakening it.

Failure You fail to awaken the target.

Critical Failure You accidentally awaken the target with a pure bestial hatred toward you. The target's Intelligence, Wisdom, and Charisma modifiers increase to -2 if they were lower. It becomes hostile to you, attempting to destroy you.

Creatures Creation Rituals

Creature LevelSpell Rank RequiredCost
-1 or 0215 gp
1260 gp
23105 gp
33180 gp
44300 gp
54480 gp
65750 gp
751,080 gp
861,500 gp
962,100 gp
1073,000 gp
1174,200 gp
1286,000 gp
1389,000 gp
14913,500 gp
15919,500 gp
161030,000 gp
171045,000 gp

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.