Mirage Dragon (Adult, Spellcaster)Creature 13
Source Pathfinder Monster Core
Perception +25 (darkvision, scent (imprecise) 60 feet)
Languages Common, Draconic, Fey
Skills Lore +26, Acrobatics +25, Arcana +24, Athletics +25, Crafting +24, Deception +29, Diplomacy +27, Performance +27, Stealth +27, Thievery +25
Str +6, Dex +6, Con +5, Int +5, Wis +6, Cha +8
AC 33; Fort +22; Reflex +23; Will +25; +2 status to all saves vs. arcane
HP 235
Speed 50 feet (climb 30 feet, fly 150 feet)
Immunities fascinated, paralyzed, sleep
Jaws
+25 (+20, +15) to hit (magical, reach 15, unarmed) 3d10+12 PiercingClaws
+25 (+21, +17) to hit (agile, magical, reach 10) 3d6+12 SlashingTail
+23 (+18, +13) to hit (magical, reach 20) 3d8+12 BludgeoningCamouflage
The dragon can [/act hide] in natural environments even if they don't have cover.
Illusion SenseWhen the dragon moves within 30 feet of an illusion that can be disbelieved, they automatically attempt a secret check to disbelieve, even if they didn't spend an action to Interact.
+2 Status to All Saves vs. ArcaneScintillating Defense
(visual)Trigger The dragon is targeted with an attack
Effect The dragon flashes their iridescent scales at the triggering creature to throw off the attack. The dragon gains Concealment against the triggering attack.
Captivating Display
(arcane, visual)Frequency once per 10 minutes
Effect The dragon opens the fins on their head, creating a radiant display of enthralling colors. Each creature in a 30-foot emanation must succeed at a DC 33 will save or be Dazzled and Slowed 1 (or Slowed 2 on a critical failure) for 1 round. Regardless of the result, a creature is then temporarily immune to Captivating Display for 1 minute.
Hallucinatory Breath
(arcane, emotion, mental)The dragon breathes a cloud that assaults the senses and deals 12d6 mental damage in a 40-foot cone (DC 33 will save). A creature that fails its save is also Confused for 1 round (1 minute on a critical failure) and is then temporarily immune to being confused by Hallucinatory Breath for 1 hour.
The dragon can't use Hallucinatory Breath again for 1d4 rounds.
Lunging Bite
The dragon lunges their head forward, making a jaws Strike with an extended reach of 25 feet.
Sneak AttackThe dragon's Strikes deal an additional 2d6 precision damage to Off-Guard targets.
Arcane Prepared Spells (DC 35, +27 to hit)
Cantrips (7th Level): Daze, Detect Magic, Light, Prestidigitation, Read Aura
1st Level: Disguise Magic, Item Facade, Phantasmal Minion, Ventriloquism
2nd Level: Embed Message, Revealing Light, See the Unseen
3rd Level: Enthrall, Hypnotize
4th Level: Confusion, Vapor Form, Vision of Death
5th Level: False Vision, Sending, Telekinetic Haul
6th Level: Mislead, Phantasmal Calamity
Cantrips (7th Level): Figment, Message
1st Level: Illusory Object (At Will)
2nd Level: Illusory Creature, Invisibility, Invisibility (At Will)
4th Level: Mirage
5th Level: Illusory Scene
6th Level: Vibrant Pattern
Mirage dragons are masters of illusion magic and use their powers to deceive others and further their own agendas. In addition to their magical prowess, mirage dragons possess a number of additional features to help them on hunts or mislead attackers, such as their camouflaging scales and a hallucinatory breath that can confound multiple foes at once. Mirage dragons are vain and egotistical figures. They ultimately care more about themselves than others.
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.