KimilekkiCreature 17
Source Pathfinder #156: The Apocalypse Prophet
Perception +30 (darkvision, truesight (precise) 60 feet)
Languages Chthonian, Common, Draconic, Empyrean, Telepathy 100 Feet, Tongues
Skills Deception +34, Diplomacy +32, Intimidation +32, Religion +28, Society +28, Stealth +27
Str +8, Dex +2, Con +9, Int +4, Wis +3, Cha +8
AC 40; Fort +32; Reflex +25; Will +30; +1 status to all saves vs. magic
HP 380
Speed 35 feet
Weaknesses Cold Iron 15, Holy 15
Pincer
+33 (+28, +23) to hit (deadly 3d10, evil, magical, reach 15, unholy) 3d10+14 BludgeoningClaw
+33 (+29, +25) to hit (agile, magical, reach 10, unarmed, unholy) 3d6+14 SlashingJaws
+33 (+28, +23) to hit (magical, reach 10, unarmed, unholy) 3d12+14 PiercingTelepathy 100 feet (aura, magical)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. MagicTruth VulnerabilityA glabrezu's lies sustain them, and the truth can destroy them.
Whenever a revelation effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as Ring of Truth), the demon takes 5d6 mental damage.
They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies.
Captive Rake
Requirements A creature is Grabbed in the glabrezu's pincer
Effect The glabrezu pulls the grabbed creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining the glabrezu's multiple attack penalty, and the penalty doesn't increase until after both Strikes.
Steady SpellcastingWhen a reaction would disrupt the glabrezu's spell, the demon can attempt a DC 15 flat check, avoiding the disruption on a success.
Sudden BetrayalA glabrezu can always use Deception when rolling initiative as long as they're aware of at least one opponent before initiative is rolled.
When using Deception for initiative, the demon gains a +2 circumstance bonus to Deception.
Treacherous VeilA glabrezu's Illusory Disguise enables it to appear as a creature of any size.
Twisted Desires (divine)Once per month, a glabrezu can grant a mortal humanoid the effects of a Miracle spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Divine Innate Spells (DC 38, +30 to hit)
Cantrips (9th Level): Telekinetic Projectile
1st Level: Illusory Disguise (At Will)
2nd Level: Dispel Magic (At Will), Mirror Image (At Will)
4th Level: Confusion (At Will), Dimension Door, Dimension Door (At Will)
5th Level: Tongues (Constant)
6th Level: True Seeing (Constant)
7th Level: Reverse Gravity
8th Level: Spiritual Epidemic
9th Level: Wail of the Banshee
Rituals
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DemonA family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.