Jordus MuntCreature 8
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +15
Languages Chthonian, Common, Goblin, Varisian
Skills Deception +18, Intimidation +14, Occultism +12, Performance +14, Religion +15, Society +12
Str +1, Dex +4, Con +0, Int +2, Wis +3, Cha +4
AC 25; Fort +10; Reflex +16; Will +15;
HP 130
Speed 25 feet
Shortsword
+16 (+12, +8) to hit (agile, finesse, magical, versatile s) 2d6+3 PiercingDevil's Cursed Breath
(curse, divine, fire)Frequency once per day
Effect Jordus bites down on his tongue (taking 1 slashing damage), then exhales a 15-foot cone of burning smoke. Each creature in the area must attempt a DC 26 reflex save.
Critical Success The creature is unaffected.
Success The creature takes 3d8 fire damage.
Failure The creature takes 7d8 fire damage and is Sickened 1 by the agonizing pain of the burns.
Critical Failure The creature takes 10d8 fire damage, is sickened 1 by the agonizing pain of the burns, and becomes cursed. The victim's burns never fully vanish, and the cursed creature takes a –2 status penalty to all attacks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does.
Effect: Devil's Cursed Breath
Occult Spontaneous Spells (DC 26, +16 to hit)
Cantrips (4th Level): Daze, Light, Message, Read Aura, Telekinetic Projectile
1st Level (3 slots): Charm, Force Barrage, Lock, Phantom Pain, Sanctuary, Soothe
2nd Level (3 slots): Dispel Magic, Mirror Image, Undetectable Alignment
3rd Level (3 slots): Paralyze, Vampiric Feast
4th Level (3 slots): Confusion
Cantrips (4th Level): Courageous Anthem
1st Level: Lingering Composition
4th Level: Fortissimo Composition
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.