🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

IzurranCreature 9


UniqueMediumCatfolkHumanoid
Source Pathfinder #202: Severed at the Root
Perception +19 (low light vision)
Languages Amurrun, Common
Skills Acrobatics +18, Arcana +21, Deception +15, Nature +17, Occultism +21, Stealth +18, Survival +17
Str +0, Dex +3, Con +3, Int +4, Wis +2, Cha +2

AC 25; Fort +18; Reflex +18; Will +21;
HP 140
Speed 30 feet
Weaknesses Bleed 5

Claw Blade One Action +19 (+15, +11) to hit (agile, deadly d8, disarm, finesse, versatile p) 2d4+3 Slashing + 2d6 Bleed

Cat's Luck Reaction (fortune)

Trigger Izurran fails or critically fails a Reflex saving throw

Frequency Once per day


Effect Izurran rerolls that saving throw and takes the better result.

Familiar

Izurran's familiar is Zasir, a cobra with a Speed of 25 feet, a climb Speed of 25 feet, darkvision, and fire resistance 4. Zasir is currently empowered by Izurran's patron.

Spiteful Curse Reaction (misfortune, occult)

Trigger A creature within 30 feet that Izurran can see would succeed at a save

Frequency One per day


Effect Izurran hisses a spiteful curse at the triggering creature. The target must reroll the triggering saving throw and use the worse result.


Occult Prepared Spells (DC 28, +20 to hit)

Cantrips (5th Level): Daze, Detect Magic, Light, Shield, Telekinetic Projectile
1st Level: Alarm, Bane, Biting Words, Enfeeble, Grim Tendrils, Illusory Disguise, Phantom Pain, Sure Strike
2nd Level: Blood Vendetta, Blur, Dispel Magic, False Vitality, Resist Energy, See the Unseen
3rd Level: Blindness, Vampiric Feast
5th Level: Wave of Despair

Occult Focus Spells (DC 28, +20 to hit)

Cantrips (5th Level): Evil Eye
1st Level: Cackle, Needle of Vengeance, Phase Familiar



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Catfolk

A creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.