🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

High Matriarch SzvetneeraCreature 4


UniqueMediumHumanHumanoid
Source Pathfinder Society Scenario #6-08: Upon Wheels and Rime
Perception +11
Languages Common, Jotun, Skald
Skills Arcana +14, Intimidation +8, Nature +10
Str +0, Dex +2, Con +3, Int +4, Wis +2, Cha +0

AC 19; Fort +11; Reflex +8; Will +14;
HP 48
Speed 25 feet
Resistances Cold 5

Dagger One Action +9 (+5, +1) to hit (agile, finesse, versatile s) 2d4 Piercing

Winter's Bite (aura, cold, primal)

30 feet. DC 21 fortitude save. Hostile creatures within this aura gain weakness 5 to cold. A successful Fortitude save negates this effect for 1 minute.

Effect: Winter's Bite

Icy Protection Free Action

Whenever Szvetneera Casts a Spell with the cold trait, she can choose to grant one of her bodyguards resistance to cold 5.

Effect: Icy Protection

Shackling Cold One Action (primal, spellshape)

Matriarch Szvetneera uses her mastery of ice magic to hobble a target. If her next action is to Cast a Spell with the cold trait, that spell also gives the target a –10 circumstance penalty to their Speed if they are affected.

Effect: Shackling Cold


Primal Prepared Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Electric Arc, Frostbite, Gouging Claw, Guidance, Ignition
1st Level: Chilling Spray, Fear
2nd Level: Acid Grip, Shatter

Primal Focus Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Clinging Ice



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.