Clinging IceCantrip 1
Source Pathfinder Player Core
Cast

Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Reflex
Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, and takes a –5-foot circumstance penalty to its Speeds until the spell ends.
Critical Failure The target takes double damage and a –10-foot circumstance penalty to its Speeds until the spell ends.
Spell Effect: Clinging Ice
Heightened (+1) The damage increases by 1d4.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
CantripA spell you can cast at will that is automatically heightened to half your level rounded up.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
HexA hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
WitchThis indicates abilities from the witch class.