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Grace of the OwlCreature 3


MediumEvilHumanHumanoid
Source Pathfinder Society Scenario #4-12: Negotiations for the Star Gun
Perception +9
Languages Common, Mahwek
Skills Lore +9, Deception +9, Intimidation +9, Occultism +9
Str +1, Dex +3, Con +1, Int +4, Wis +3, Cha +4

AC 18; Fort +6; Reflex +9; Will +12;
HP 10
Speed 25 feet

Dagger One Action +12 (+8, +4) to hit (agile, finesse, versatile s) 1d4+2 Piercing
Dagger One Action +12 (+8, +4) to hit (agile, thrown 10, versatile s) 1d4+2 Piercing

Occult Prepared Spells (DC 20, +9 to hit)

Cantrips (2nd Level): Chill Touch, Daze, Guidance, Phase Bolt, Shield
1st Level: Fear, Grim Tendrils, Phantom Pain
2nd Level: Blood Vendetta, Loose Time's Arrow

Occult Focus Spells (DC 17, +9 to hit)

Cantrips (2nd Level): Shroud of Night
1st Level: Veil of Dreams



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.