Grace of the OwlCreature 3
Source Pathfinder Society Scenario #4-12: Negotiations for the Star Gun
Perception +9
Languages Common, Mahwek
Skills Lore +9, Deception +9, Intimidation +9, Occultism +9
Str +1, Dex +3, Con +1, Int +4, Wis +3, Cha +4
AC 18; Fort +6; Reflex +9; Will +12;
HP 10
Speed 25 feet
Dagger
+12 (+8, +4) to hit (agile, finesse, versatile s) 1d4+2 PiercingDagger
+12 (+8, +4) to hit (agile, thrown 10, versatile s) 1d4+2 PiercingOccult Prepared Spells (DC 20, +9 to hit)
Cantrips (2nd Level): Chill Touch, Daze, Guidance, Phase Bolt, Shield
1st Level: Fear, Grim Tendrils, Phantom Pain
2nd Level: Blood Vendetta, Loose Time's Arrow
Cantrips (2nd Level): Shroud of Night
1st Level: Veil of Dreams
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.