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Shroud of NightCantrip 1


UncommonCantripDarknessHexManipulateWitch
Source Pathfinder Player Core
Cast One Action
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will

Your patron blankets the target's eyes in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling.


Success The target is unaffected.

Failure The target is shrouded in murky darkness. It treats bright light as dim light, and unless it has greater darkvision, all creatures are Concealed to it.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Darkness

Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.

Hex

A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Witch

This indicates abilities from the witch class.