GaluduCreature 11
Source Pathfinder #165: Eyes of Empty Death
Perception +18 (greater darkvision)
Languages Caligni, Common, Sakvroth
Skills Acrobatics +20, Arcana +18, Deception +22, Diplomacy +20, Stealth +20
Str +2, Dex +5, Con +0, Int +1, Wis +3, Cha +5
AC 30; Fort +18; Reflex +21; Will +22;
HP 195 (death motes)
Speed 25 feet
Dagger
+22 (+18, +14) to hit (agile, finesse, versatile s) 1d4+9 PiercingDagger
+22 (+18, +14) to hit (agile, thrown 10, versatile s) 1d4+9 PiercingLight Blindness
When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Death Motes (force, light)When Galudu dies, her body explodes into brilliant motes of magical energy. All creatures in a 20-foot burst take 12d6 force damage (DC 30 reflex save). Galudu's gear is unaffected by the explosion and is left in a pile where she died.
Opportune Step
Trigger A dazzled or blinded creature, or a creature with light blindness, ends its move adjacent to Galudu
Effect Galudu Steps.
Sneak AttackGaludu deals an additional 3d6 precision damage to Off-Guard creatures.
Survivor's Nourishment (healing)A creature that eats food conjured by Galudu's create food spell regains 4d4 healing Hit Points. A creature can only benefit from this healing once per week.
Arcane Prepared Spells (DC 30, +22 to hit)
Cantrips (6th Level): Acid Splash, Daze, Message, Ray of Frost, Shield
1st Level: Alarm, Create Water
2nd Level: Create Food, Hideous Laughter, Invisibility, Telekinetic Maneuver
3rd Level: Blindness, Glyph of Warding, Lightning Bolt
4th Level: Globe of Invulnerability, Veil
5th Level: Banishment, Cloudkill, Cone of Cold
6th Level: Dominate, Mislead, Repulsion
Cantrips (6th Level): Detect Magic
2nd Level: Darkness, Darkness (At Will), Obscuring Mist (At Will)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
CaligniThese subterranean people have darkvision, and some have powers to create darkness.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.