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EncymionCreature 9


UniqueLargeBeast
Source Pathfinder #218: Titanbane
Perception +16 (darkvision, scent (imprecise) 30 feet)
Languages Draconic
Skills Acrobatics +14, Athletics +18, Stealth +18
Str +6, Dex +2, Con +4, Int -3, Wis +2, Cha +0

AC 27; Fort +18; Reflex +16; Will +14;
HP 135
Speed 25 feet (fly 40 feet)

Dragon Jaws of the Pious One Action +21 (+16, +11) to hit 2d8+11 Piercing
Goat Horns of the Schemer One Action +21 (+16, +11) to hit 2d6 Poison + 2d8+11 Piercing
Lion Jaws of the Brave One Action +21 (+16, +11) to hit 2d8+11 Piercing + 2d6 Electricity
Claw One Action +20 (+16, +12) to hit (agile, unarmed) 2d6+9 Slashing

Multiple Reactions

A chimera gains 2 extra reactions each round that it can use only to make Reactive Strikes. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Three Headed

Any ability that would sever a chimera's head (such as a critical hit with a Vorpal Weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Dragon Breath.

Draconic Bite

A chimera's dragon head deals an extra 2d6 untyped damage of a type matching the damage dealt by its Dragon Breath.

Dragon Breath Two Actions

The chimera breathes a cone or line that deals 9d6 damage to all creatures in the area (DC 26 basic save of a type indicated below). The chimera's dragon head is linked to one of the traditions of magic, which determines the area of its Dragon Breath, the type of damage it deals, and the type of save to avoid it. This ability gains the related traits.

The chimera can't use Dragon Breath again for 1d4 rounds.

Three-Headed Strike Two Actions

The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.


Divine Prepared Spells (DC 25, +17 to hit)

Cantrips (5th Level): Daze, Detect Magic, Divine Lance, Vitality Lash, Void Warp
1st Level: Bane, Fear, Harm, Runic Body
2nd Level: Dispel Magic, Noise Blast, Sound Body
3rd Level: Blindness, Chilling Darkness, Heroism
4th Level: Unfettered Movement
5th Level: Divine Immolation, Shadow Blast


The chimera is the archetypal example of an unnatural monster made up of a monstrous mix of wildly different component creatures: in this case, a lion, a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it sees, but sometimes a strong-willed master is able to compel a chimera to serve as a guardian or even a mount. If such an individual ever loses their control over the chimera, they are often the first to be devoured.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.