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Dream AethusaCreature 18


UniqueMediumDreamHumanHumanoidMythic
Source Pathfinder #220: Crypt of Runes
Perception +33
Languages Aklo, Azlanti, Chthonian, Common, Diabolic, Draconic, Elven, Fey, Thassilonian
Skills Arcana +35, Deception +33, Intimidation +35, Occultism +35, Religion +33, Society +33
Str +5, Dex +7, Con +5, Int +9, Wis +7, Cha +7

AC 41; Fort +29; Reflex +33; Will +35;
HP 330
Speed 25 feet (fly 25 feet)
Immunities sleep
Resistances Mythic 18

Bec de Corbin One Action +34 (+29, +24) to hit (magical, razing, reach 10, shove, versatile b) 3d8+13 Piercing

Mythic Resilience (Will)

The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.

Trinity Star (arcane)

When Dream Aethusa dies, a field of iridescent energy envelops her lifeless body (and her gear) for 10 minutes. During this time, any creature that touches Dream Aethusa's body takes 9d6 force damage (DC 37 reflex save). After 10 minutes have passed, Aethusa's body rises into the air and is consumed by mythic energy, transforming into the Trinity Star hazard.

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Quickened Casting Free Action (concentrate, spellshape)

Frequency once per day


Effect If Dream Aethusa's next action is to cast a cantrip or a spell that is 6th-rank or lower, reduce the number of actions to cast it by 1 (minimum 1 action).

Recharge One Action (concentrate)

Cost 1 Mythic Point


Effect Dream Aethusa regains an expended spell.

Remove a Condition One Action (concentrate)

Cost 1 Mythic Point


Effect Dream Aethusa ends one condition affecting her.

Steady Spellcasting

If a reaction would disrupt Dream Aethusa's spellcasting action, she attempts a DC 15 flat. On a success, the action isn't disrupted.


Arcane Prepared Spells (DC 40, +32 to hit)

Cantrips (9th Level): Daze, Figment, Light, Prestidigitation, Sigil
1st Level: Disguise Magic, Dizzying Colors, Illusory Disguise, Illusory Object, Phantasmal Minion
2nd Level: Blur, Darkness, Illusory Creature, Invisibility, Revealing Light
3rd Level: Hypnotize, Paralyze
4th Level: Mirage, Vision of Death
5th Level: Cloak of Colors, Hallucination, Illusory Scene
6th Level: Phantasmal Calamity
7th Level: Energy Aegis, Project Image, Warp Mind
8th Level: Confusing Colors, Disappearance, Dream Council
9th Level: Falling Stars, Phantasmagoria



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dream

Creatures native to the Dimension of Dreams can possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always unholy and immune to that realm's freezing temperatures.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.