DamarysCreature 3
Source Pathfinder Adventures: Troubles in Grayce
Perception +11 (low light vision)
Languages Common, Sakvroth
Skills Deception +9, Intimidation +11, Medicine +9, Nature +9, Occultism +11, Stealth +8, Survival +9
Str +2, Dex +3, Con +1, Int +4, Wis +1, Cha +4
AC 19; Fort +7; Reflex +8; Will +11;
HP 45
Speed 25 feet
Resistances Cold 3
Claws
+10 (+6, +2) to hit (agile, unarmed) 1d4+4 SlashingStaff
+9 (+4, -1) to hit (two hand d8) 1d4+4 BludgeoningDagger
+10 (+6, +2) to hit (agile, thrown 10, versatile s) 1d4+4 PiercingOccult Spontaneous Spells (DC 21, +12 to hit)
Cantrips (2nd Level): Daze, Detect Magic, Prestidigitation, Shield, Telekinetic Projectile
1st Level (4 slots): Bane, Fear, Force Barrage, Ill Omen
2nd Level (3 slots): Blood Vendetta, Stupefy, Telekinetic Maneuver
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ChangelingA creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.