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DamarysCreature 3


UniqueMediumChangelingHumanHumanoid
Source Pathfinder Adventures: Troubles in Grayce
Perception +11 (low light vision)
Languages Common, Sakvroth
Skills Deception +9, Intimidation +11, Medicine +9, Nature +9, Occultism +11, Stealth +8, Survival +9
Str +2, Dex +3, Con +1, Int +4, Wis +1, Cha +4

AC 19; Fort +7; Reflex +8; Will +11;
HP 45
Speed 25 feet
Resistances Cold 3

Claws One Action +10 (+6, +2) to hit (agile, unarmed) 1d4+4 Slashing
Staff One Action +9 (+4, -1) to hit (two hand d8) 1d4+4 Bludgeoning
Dagger One Action +10 (+6, +2) to hit (agile, thrown 10, versatile s) 1d4+4 Piercing

Occult Spontaneous Spells (DC 21, +12 to hit)

Cantrips (2nd Level): Daze, Detect Magic, Prestidigitation, Shield, Telekinetic Projectile
1st Level (4 slots): Bane, Fear, Force Barrage, Ill Omen
2nd Level (3 slots): Blood Vendetta, Stupefy, Telekinetic Maneuver



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Changeling

A creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.