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ColoxusCreature 12


UncommonMediumChaoticDemonEvilFiend
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +22 (darkvision, scent (imprecise) 30 feet)
Languages Chthonian, Common, Diabolic, Empyrean, Telepathy 100 Feet, Tongues
Skills Acrobatics +21, Arcana +21, Deception +23, Diplomacy +23, Religion +22, Stealth +25, Thievery +23
Str +5, Dex +7, Con +4, Int +3, Wis +4, Cha +5

AC 33; Fort +22; Reflex +25; Will +18; +1 status to all saves vs. magic
HP 270
Speed 25 feet (fly 30 feet)
Immunities disease
Weaknesses Cold Iron 10, Holy 10
Resistances Poison 10

Jaws One Action +25 (+20, +15) to hit (finesse, magical, unarmed, unholy) 3d8+8 Piercing

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicFilth Vulnerability

A coloxus despises contact with filth and dirt. A small amount of filth held in the hand can be used against a coloxus as a Strike that has the thrown 5 feet trait, and that inflicts 2d6 mental damage on a hit. Forcing a coloxus to fall into or become immersed in filth deals 6d6 mental damage per round.

Vanishing Words Reaction

Trigger The coloxus rolls initiative with Deception or Diplomacy and can cast Invisibility


Effect The coloxus casts 4th-rank invisibility on itself.

Droning Wings Two Actions (divine, mental, visual)

Frequency once per day


Effect The coloxus flutters its shimmering, gauzy wings and creates a mesmerizing display of color along with a sound-dampening buzzing drone. If the coloxus is Invisible, that effect ends and it becomes visible. All creatures within a 30-foot emanation must succeed at a DC 29 will save or become Slowed 1 (Slowed 2 on a critical failure) until the start of the coloxus's next turn. As long as Droning Wings continues, the coloxus gains immunity to sonic damage. The coloxus can Sustain Droning Wings for up to 1 minute.

Siphon

When a coloxus damages a creature with its jaws Strike, it siphons away the target's physical vitality and drinks from their sense of self-worth and confidence. The coloxus gains 10 temporary Hit Points, and the creature must succeed at a DC 32 will save or become Stupefied 1. Further damage dealt by the coloxus increases the stupefied condition by 1 on a failed save to a maximum of stupefied 4.

Sneak Attack

The creature's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.


Divine Innate Spells (DC 32, +24 to hit)

Cantrips (6th Level): Message, Prestidigitation, Telekinetic Projectile
1st Level: Summon Animal (Giant Arthropods Only)
2nd Level: Invisibility
4th Level: Confusion, Suggestion, Translocate
5th Level: Abyssal Plague, Shadow Blast, Truespeech (Constant)


Although the coloxus has the hideous head of a monstrous fly, these demons are fastidious and clean, always dressing in stylish clothing without a blemish on them. Coloxuses are manipulators and schemers born from destructively vain souls. Evil mortals are fond of conjuring them to serve as emissaries or spies, but they also make excellent assassins. Even in the role of murderer, the demon remains cloyingly polite and formal, reveling in the irony of perpetuating such a horrible crime under the guise of good etiquette, as if it were a delicate bit of diplomacy.

Enemies Of Filth

Filth is often inescapable in the Abyss, and as a result, coloxus demons are particularly eager to be conjured away from that plane to work their evils in cleaner realities. When one uses planar ally or planar binding to conjure a coloxus, summoning it into a clean environment and promising you won't compel it to serve under filthy conditions may make the demon easier to bargain with. At the GM's discretion, the demon may agree to serve you for longer or at a lower cost than normal.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Demon

A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.