Cloud Dragon (Ancient, Spellcaster)Creature 19
Source Pathfinder Lost Omens Draconic Codex
Perception +34 (darkvision, scent (imprecise) 60 feet, mist vision)
Languages Common, Draconic, Fey, Jotun, Sussuran
Skills Acrobatics +33, Athletics +38, Deception +36, Diplomacy +36, Intimidation +36, Nature +34, Stealth +33, Survival +36
Str +10, Dex +4, Con +7, Int +5, Wis +6, Cha +6
AC 43; Fort +34; Reflex +30; Will +36; +1 status to all saves vs. magic
HP 355
Speed 60 feet (fly 160 feet)
Immunities electricity, paralyzed, sleep
Jaws
+36 (+31, +26) to hit (electricity, magical, reach 20, sonic, unarmed) 3d10+18 Piercing + 1d12 Electricity + 2d6 SonicClaw
+36 (+32, +28) to hit (agile, magical, reach 15, unarmed) 4d10+18 SlashingTail
+34 (+29, +24) to hit (magical, reach 25, unarmed) 4d12+18 BludgeoningHorn
+34 (+29, +24) to hit (deadly d12, magical, reach 20, unarmed) 3d12+18 PiercingMist Vision
Fog and mist don't impair a cloud dragon's vision; they ignore the Concealed condition from fog and mist.
+1 Status to All Saves vs. MagicFrightful Presence (aura, emotion, fear, mental)90 feet. DC 38 will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Master of Clouds
Trigger The dragon rolls initiative
Effect A cloud dragon controls their element as easily as they breathe. The dragon uses Dragonmist twice.
Dragonmist
(concentrate, manipulate, water)The dragon conjures up a sudden mist in a 20-foot burst within 120 feet. All creatures within the mist become Concealed, and all creatures outside the mist become concealed to creatures within it. The dragon can use this action again to dismiss the mist—anyone else attempting to remove the dragonmist (via Gust of Wind or similar) must succeed at a counteract check. An ancient dragon can have up to five clouds of dragonmist active at a time.
Mist Step
(teleportation)Requirements The dragon is within a cloud of dragonmist
Effect The dragon dissolves into wisps of cloud, reforming within another cloud of dragonmist within 1 mile.
Shapes in the Fog
(visual)With a cloud dragon's mastery of their element, creating shapes and images in a fog is child's play. All creatures within or adjacent to one cloud of dragonmist must attempt a DC 41 will save or be Off-Guard for 1 round (on a critical failure, they are also Frightened 1).
Thundercloud Breath
(electricity, primal)The dragon breathes a thundercloud that deals 20d6 electricity damage in a 60-foot cone (DC 41 reflex save). They can't use Thundercloud Breath again for 1d4 rounds.
The cloud remains in the area for 1d4 rounds, with the effects of Dragonmist.
Primal Prepared Spells (DC 41, +33 to hit)
Cantrips (10th Level): Detect Magic, Electric Arc, Frostbite, Prestidigitation, Sigil
1st Level: Tailwind, Thunderstrike, Ventriloquism
2nd Level: Humanoid Form, Resist Energy, Sure Footing
3rd Level: Haste, Lightning Bolt, Slow
4th Level: Mirage, Vapor Form
5th Level: Banishment, Howling Blizzard
6th Level: Chain Lightning, Cursed Metamorphosis, Truesight
7th Level: Eclipse Burst, Energy Aegis, Regenerate
8th Level: Arctic Rift, Desiccate, Punishing Winds
9th Level: Falling Stars, Metamorphosis, Wrathful Storm
1st Level: Gust of Wind (At Will)
3rd Level: Wall of Wind (At Will)
4th Level: Vapor Form (At Will)
5th Level: Toxic Cloud
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
PrimalThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.