Captain Shenga HeartrenderCreature 8
Source Pathfinder Society Scenario #5-06: Ukuja, the First Wall
Perception +17
Languages Common, Orcish
Skills Arcana +19, Deception +19, Religion +17, Stealth +18
Str +2, Dex +3, Con +2, Int +4, Wis +2, Cha +0
AC 24; Fort +13; Reflex +16; Will +15;
HP 115
Speed 25 feet
Glaive
+17 (+12, +7) to hit (deadly d8, forceful, magical, reach 10) 2d8+8 SlashingDemon-Touched Weapon

Frequency once per turn
Requirements Shenga's most recent action was to cast a non-cantrip spell
Effect Until the end of her next turn, Shenga deals 1d6+2 bleed damage with her melee Strikes.
Reach Spell
(concentrate, spellshape)If the next action the Shenga Heartrender uses is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Divine Spontaneous Spells (DC 25, +17 to hit)
Cantrips (4th Level): Daze, Divine Lance, Guidance, Read Aura
1st Level (4 slots): Fear, Harm, Heal, Ray of Enfeeblement (2x)
2nd Level (4 slots): Clear Mind (Remove Frightened Only), Dispel Magic (2x), Noise Blast
3rd Level (4 slots): Chilling Darkness, Crisis of Faith
4th Level (3 slots): Divine Wrath
1st Level: Glutton's Jaw
3rd Level: Swamp of Sloth
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
OrcA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.