BeluthusCreature 11
Source Pathfinder Abomination Vaults Hardcover Compilation
Perception +22 (darkvision)
Languages Chthonian, Common, Diabolic, Empyrean, Necril
Skills Arcana +21, Deception +21, Intimidation +23, Occultism +23, Stealth +19
Str +7, Dex +3, Con +5, Int +5, Wis +4, Cha +5
AC 31; Fort +20; Reflex +18; Will +24; +1 status to all saves vs. magic
HP 175 (void healing)
Speed 30 feet (fly 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, spell deflection, unconscious
Claw
+24 (+20, +16) to hit (agile, reach 10, unarmed) 2d10+13 Slashing+1 Status to All Saves vs. MagicSpell Deflection (divine, mental)
A spellcaster who targets a devourer with a mental spell, Banishment, Seize Soul, Divine Decree, Divine Wrath, Possession, Spirit Blast, or Spirit Song can attempt a counteract check to free a soul the devourer has trapped with Devour Soul. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature.
Devourers are otherwise immune to these spells.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Devour Soul
(death, divine)The devourer touches a creature within reach, dealing 8d6 void damage (DC 31 fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While its soul is trapped, a creature can't be resurrected except by powerful magic such as a Wish spell. Destroying the devourer or successfully counteracting Devour Soul (see spell deflection) releases the soul. The devourer can hold only one soul at a time.
A soul has 5 soul charges per level of the originating creature (see the soul spells ability below). The devourer can expend these charges to cast spells. If the soul is freed and the creature returns to life, the creature is Drained 1 for every 5 soul charges expended. If reduced to 0 soul charges, the soul is consumed and can be restored to life only by powerful magic such as wish.
Drain Life (divine)When the devourer damages a living creature with its claw Strike, the devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 fortitude save or become Drained 1. Further damage dealt by the devourer increases the condition value by 1 on a failed save, to a maximum of drained 4.
Effect: Drain Life
Soul SpellsA devourer casts occult innate spells, but to do so it must expend a number of soul charges equal to the spell's rank (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges.
Occult Innate Spells (DC 31, +21 to hit)
1st Level: Harm
2nd Level: Death Knell
3rd Level: Bind Undead, Paralyze
4th Level: Confusion, Suggestion
6th Level: Feeblemind, True Seeing
Rituals
When fiends and powerful evil spellcasters are lost beyond the farthest reaches of the multiverse, they sometimes return as horrific undead called devourers that consume the souls of the living to fuel their arcane machinations. Their bodies are ruined and rebuilt, hollow and twisted, even as their minds undergo a spiritual transformation. They gain the ability to bind other souls to their own and drain their essence for magical power, yet can never be sated in their pursuit of it. Seething masses of distorted ghostly shapes surge within their hollow rib cages-manifestations of the devourers' most recently consumed souls.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.