Belcorra HaruvexCreature 12
Source Pathfinder #165: Eyes of Empty Death
Perception +22 (darkvision, magic sense)
Languages Aklo, Common, Sakvroth
Skills Arcana +23, Diplomacy +23, Intimidation +25, Occultism +26, Religion +22, Stealth +22
Str -5, Dex +4, Con +0, Int +5, Wis +4, Cha +7
AC 30; Fort +16; Reflex +22; Will +20; +1 status to all saves vs. magic
HP 175 (void healing, rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 10
Magic Sense (detection)
Belcorra can sense the presence of magic auras as though she were always using a 1st-rank Detect Magic spell. When she Seeks, she gains the benefits of a 3rd-rank detect magic spell on things she sees.
Site BoundLowest three levels of the Abomination Vaults
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
+1 Status to All Saves vs. MagicRejuvenation (divine)When Belcorra is destroyed, she re-forms in 2d4 days within the Empty Vault (though she can reduce that time by empowering herself with glimmers of Nhimbaloth's essence using the Ebon Fulcrum Lens).
Belcorra can only be permanently destroyed if she enacts her full revenge on Absalom or if Nhimbaloth devours her soul.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blood MagicEach time Belcorra casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round.
Effect: Blood Magic
Corrupting Gaze
Belcorra stares at a creature she can see within 30 feet. The target takes 9d6 mental damage (DC 33 will save).
A creature that fails its save is also Stupefied 1 for 1 minute.
Haunted Lighthouse
Frequency once every 10 minutes
Effect Belcorra extends her presence throughout the lowest three levels of Gauntlight until the end of her next turn. She can see with the benefits of All-Around Vision and can make ghostly hand attacks or use special abilities originating from any surface in this area.
Quickened Casting
Frequency once per day
Effect If Belcorra's next action is to cast a sorcerer spell of 4th rank or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).
Occult Spontaneous Spells (DC 33, +25 to hit)
Cantrips (6th Level): Daze, Ghost Sound, Mage Hand, Message, Read Aura, Shield, Telekinetic Projectile
1st Level (4 slots): Mindlink, Ray of Enfeeblement, Spider Sting, True Strike
2nd Level (4 slots): Death Knell, Dispel Magic, See Invisibility, Telekinetic Maneuver, Touch of Idiocy
3rd Level (4 slots): Mind Reading, Nondetection, Paralyze, Vampiric Touch
4th Level (4 slots): Confusion, Globe of Invulnerability, Phantasmal Killer, Spell Immunity
5th Level (4 slots): Black Tentacles, Crushing Despair, Illusory Scene, Tongues
6th Level (4 slots): Feeblemind, Phantasmal Calamity, True Seeing
1st Level: Tentacular Limbs
3rd Level: Aberrant Whispers
Rituals
Planar Binding, Legend Lore, Teleportation Circle
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GhostLost souls that haunt the world as incorporeal undead are called ghosts.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.