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Arisept (7-8)Creature 8


UniqueMediumChangelingChaoticEvilHumanoidNephilim
Source Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom
Perception +15 (darkvision)
Languages Chthonian, Common, Necril, Shadowtongue
Skills Acrobatics +18, Arcana +17, Athletics +16, Deception +18, Diplomacy +18, Intimidation +20, Occultism +17, Society +17, Stealth +18
Str +4, Dex +4, Con +3, Int +3, Wis +3, Cha +6

AC 26; Fort +13; Reflex +18; Will +17;
HP 125
Speed 30 feet

Rapier One Action +19 (+14, +9) to hit (deadly d8, disarm, finesse, magical) 2d6 + 8 Piercing

Caress Soul Reaction (curse, occult)

Trigger Arisept critically hits a target with his rapier


Effect The target must succeed at a DC 26 will save or become Enfeebled 1 (Enfeebled 2 if it critically fails). If the target fails additional saves against this ability, the condition value increases by 1 if failed, or 2 if critically failed (to a maximum of enfeebled 4). This condition value decreases by 1 every 24 hours.

Abyssal Strikes Three Actions

Arisept makes a rapier attack against up to 3 targets within 10 feet, his blade extending beyond its normal reach and lashing out like a spear. Each attack counts toward his multiple attack penalty, but the penalty does not increase until after he has made all of his attacks.


Arcane Spontaneous Spells (DC 27, +19 to hit)

Cantrips (4th Level): Detect Magic, Mage Hand, Ray of Frost, Shield, Sigil
2nd Level (3 slots): Dispel Magic, Invisibility
3rd Level (3 slots): Fireball, Haste, Lightning Bolt, Slow
4th Level (3 slots): Dimension Door



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Changeling

A creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Nephilim

A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.