School of Battle Magic Feature 1
Magic is power, and there are always those who will use power for the art of battle. You may have studied in the military of a nation of the brink of war—Cheliax and Andoran perhaps, or Geb and Nex. You summon whirling energies that can lay waste to both soldiers and armies, while being sure not to neglect arcane countermeasures for common tactical complications or the shields and defenses that keep combatants alive on the battlefield.
Curriculum
- cantrips: Shield, Telekinetic Projectile
- 1st: Breathe Fire, Force Barrage, Mystic Armor
- 2nd: Mist, Resist Energy
- 3rd: Earthbind, Fireball
- 4th: Wall of Fire, Weapon Storm
- 5th: Howling Blizzard, Impaling Spike
- 6th: Chain Lightning, Disintegrate
- 7th: Energy Aegis, True Target
- 8th: Arctic Rift, Desiccate
- 9th: Falling Stars
School Spells initial: Force Bolt; advanced: Energy Absorption
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
WizardThis indicates abilities from the wizard class.