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Vindicator's JudgmentFocus 5


Uncommon​Focus​Manipulate​
Source Pathfinder War of Immortals
Cast One Action
Range 60 feet
Target your hunted prey
Duration 1 minute
Saving Throw Fortitude

You pronounce a terrible judgment upon your quarry that causes all of your attacks and divine spells to strike with deadly efficacy. The target takes extra damage from your attacks, depending on the result of its Fortitude save. The spell ends immediately if the target is no longer your hunted prey.


Critical Success The target is unaffected.

Success The target has weakness 5 to the next Strike you make against it or damaging divine spell you cast that includes it as a target before the end of your next turn.

Failure The target has weakness 5 to all Strikes you make against it or damaging divine spells you cast that includes it as a target for the duration of the spell.

Critical Failure As failure, but the target is Off-Guard against the first Strike or divine spell attack you make against it each round for the duration of the spell.


Heightened (7th) The weakness is 10.

Heightened (9th) The weakness is 15.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.