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Sky SignsRitual 6


Uncommon​Air​Illusion​Visual​
Source Pathfinder Rage of Elements
Cast 1 day
Cost lenses and fine mineral dusts worth 300 gp total
Secondary Casters 2
Primary Check Nature (master)
Secondary Checks Crafting, Diplomacy
Duration 8 hours

You emblazon a message across the sky itself. Casting the ritual requires choosing a set of symbols for the message you want to send, which you can convey with an atmospheric phenomenon of your choice. Common choices include carefully shaped clouds during the day and auroras at night. Some cultures—such as the many denizens of the Plane of Air and star-gazing iruxis—develop complex symbology to communicate clearly using sky signs.

The message appears in the sky above you and can be seen to the horizon. To be conveyed in this way, the message must be very simple—typically something that can be expressed in 5 words or fewer. The symbols look the same to anyone who sees them. If you wish to conceal a message, you need to choose symbols that will make sense to your chosen audience but not to any other onlookers.


Critical Success You display your chosen signs, and the message is clear to anyone who sees it.

Success You display a somewhat muddled version of your message. The signs aren't entirely clear and require interpretation from those who view them—and many interpret them incorrectly.

Failure You're unable to show your message.

Critical Failure The spirits of air find your message audacious and offensive. As punishment, they emblazon the opposite of your intended message across the sky, and the message is clear to anyone who sees it.


Heightened (10th) The scope of your message is truly staggering and can be seen across the entire planet.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Illusion

Effects and magic items with this trait involve false sensory stimuli.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.