Garden of HealingFocus 1
Source Pathfinder War of Immortals
Cast

Area 10-foot emanation
Duration 1 minute
Spirits of comfort and respite swirl around you, trailing visions of growing grass and blooming blossoms. When you cast this spell and the first time you Sustain it on each subsequent round, you generate a pulse of renewing energy that heals each creature within the emanation for 1d4 Hit Points. The calm of this effect lingers; once this spell ends, any creature that has been affected by its healing gains a +1 circumstance bonus to saves against emotion effects for 10 minutes but does not receive any healing from additional castings of the spell while the bonus persists.
Spell Effect: Garden of Healing
Heightened (+1) The healing granted by the spell's pulse increases by 1d4 Hit Points.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimistThis indicates abilities from the animist class.
AuraAn aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsβyou can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.