🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Cloudborne HavenRitual 8


RareAir
Source Pathfinder Impossible Magic
Cast 1 week
Cost a replica keystone of the target building crafted from quartz worth 4,500 gp
Secondary Casters 3
Primary Check Arcana (legendary) or Nature (legendary)
Secondary Checks Arcana or Nature, Athletics
Target 1 building up to 500 feet by 500 feet
Duration varies

The land beneath the building breaks away, lifting the structure up to half a mile off the ground.

You can repeat this ritual on an existing cloudborne haven to maneuver it. When you maneuver it, the structure floats at the rate of 10 miles per hour in a straight line in the direction you specify (including up, down, any cardinal directions, and angled combinations). You can also direct it to land. When performing the ritual this way, you can end the ritual early. When the ritual ends, the cloudborne haven is anchored in place.

This ritual does not impart protection against the weather, altitude, or vacuum of space (if you command it to rise too high).


Critical Success The duration is unlimited.

Success The duration lasts for 1 year.

Failure The structure fails to float upward as the ritual fails.

Critical Failure The building rises a dozen feet before falling to the ground, damaging the structure and injuring its inhabitants.


Heightened (9th) You target an area containing multiple buildings up to 1 mile by 1 mile. The cost of the required keystone increases to 22,000 gp.

Heightened (10th) You target an area up to 5 miles by 5 miles. The cost of the required keystone increases to 100,000 gp.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.