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The BeatingEquipment 20


UniqueArtifactHarrowCourtInvestedMagical
Source Pathfinder #191: The Destiny War
Weight light

Suit Hammers (Str)

Alignment neutral evil


The Beating symbolizes attack from all sides. If you have The Beating invested, whenever you and an ally are flanking a foe, your melee Strikes gain a +2 item bonus to damage. This increases to a +3 item bonus at 17th level.

Activate 2 envision, Interact

Frequency once per day


Effect You wave the card to conjure up dozens of violent ghostly figures; you cast Pernicious Poltergeist, and the area of the spell is treated as difficult terrain in addition to its normal effects. The rank of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC or spell DC.

will

reflex

fortitude

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.