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Symbol of Conflict (Major)Equipment 18


Uncommon​Divine​Invested​
Source Pathfinder GM Core
Price 19,000 gp
Weight negligible

This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +3 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects.

Activate—Presence 2 (concentrate, manipulate)

Frequency once per day


Effect The symbol casts 6th-rank Bane, Bless, Divine Wrath, or Cleanse Affliction. Add 6th-rank Summon Celestial to this list if you are holy and 6th-rank Summon Fiend if you are unholy.

The counteract DC of these effects is 38, and the counteract modifier is +28.


Craft Requirements You must be holy or unholy.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).