Starfaring CloakEquipment 24
Source Pathfinder Treasure Vault (Remastered)
Weight light
The swirling folds of a starfaring cloak appear to contain the night sky, with the stars rotating hypnotically through its firmament shedding dim light to a range of 10 feet. While wearing the cloak, you gain a +10-foot item bonus to your Speed and a fly Speed equal to your Speed. You can survive comfortably without breathing, in the void of space, and in severe or extreme cold or heat. Also, you gain sustenance from starlight and sunlight, so if you're outdoors for an hour or more per day, you don't need to eat or drink. While wearing the cloak, you can navigate perfectly and unerringly by looking up at the sky.
Activate R (concentrate, fortune)
Frequency once per day
Trigger You make an attack roll, skill check, or saving throw
Effect Reroll the triggering roll and take the higher result. This is a fortune effect.
Activate 2 (concentrate, manipulate)
Frequency once per day
Effect The cloak casts Sleep at 4th rank (DC 42).
Activate 3 (concentrate)
Frequency once per week
Effect The cloak casts Teleport at 10th rank. If you name no destination, it teleports you to a random planet in a random location that's safe for you.
Destruction If the wearer of a starfaring cloak is bound by Imprisonment for a century and a day, the cloak dissolves into light. This time is reduced to a year and a day if the wearer is placed in eternal slumber by imprisonment and subjected to the Nightmare spell once per day.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ArtifactItems with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.