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BlackaxeWeapon 25


Unique​Artifact​Cursed​Primal​Sweep​Unholy​
Source Pathfinder Monster Core
Damage 1d12 Slashing
Type Martial
Weight 2 bulk

This potent weapon used by Treerazer is a +4 greater corrosive major striking obsidian greataxe that grants a +4 item bonus to attack rolls, deals an extra 2d6 damage to plants, and has the properties of adamantine. It deals an additional die of damage when wielded by Treerazer.


Activate—Owner's Authority 1 (concentrate, scrying)

Requirements You aren't wielding Blackaxe and you are its true owner


Effect You sense the world around Blackaxe as though you were in its location and can use any of your innate spells through the link as if it were the source of the spell. If another creature is wielding Blackaxe, it must succeed at a DC 50 will save or be Slowed 2 until it relinquishes the weapon.


Activate—Owner's Reclamation F (concentrate, teleportation)

Requirements You aren't wielding Blackaxe and you are its true owner


Effect Blackaxe appears in your hands, teleporting instantly from its prior location.


Activate—Rejuvenating Deforestation 1 (concentrate, death, healing, positive)

Frequency once per minute


Effect Make a Strike against a living tree with Blackaxe. If it hits, the tree withers to ash and you heal 250 Hit Points and gain the benefit of a 6th-rank Restoration (6th) and Sound Body spell.


Destruction Chop a powerful magical tree with Blackaxe, and while the sap is still fresh, sever one of Cyth-V'sug's limbs. This makes Blackaxe explode violently.

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Cursed

An item with this trait is cursed to cause trouble for its owner. A curse isn't detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can't be discarded once they've been triggered or invested the first time. The item can be removed only if the curse is removed.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Sweep

This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.