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ZoviCreature 7


UniqueSmallDeroHumanoid
Source Pathfinder #215: To Blot Out the Sun
Perception +10 (darkvision)
Languages Aklo, Azlanti, Sakvroth
Skills Acrobatics +15, Athletics +11, Crafting +17, Intimidation +15, Medicine +8, Stealth +15
Str +2, Dex +4, Con +2, Int +4, Wis -1, Cha +2

AC 24; Fort +13; Reflex +17; Will +10;
HP 115
Speed 20 feet
Immunities confused
Weaknesses Vulnerable To Sunlight 14
Resistances Poison 5

Battle-Grapple Innovation One Action +17 (+12, +7) to hit (finesse, grapple) 2d6+6 Piercing
Battle-Grapple Innovation One Action +17 (+12, +7) to hit (finesse, grapple, thrown 20) 2d6+6 Piercing

Battle-Grapple Innovation

Zovi fights using a complex device she crafted from scavenged clockwork parts and ancient Azlanti magitech. Similar in appearance to a grappling hook attached to an auto-retracting cable, this device is called a battle-grapple innovation. It allows Zovi to use her Magitech Propulsion and Whirling Flurry abilities. Unlike other tethered weapons, each time Zovi uses her battle-grapple innovation, she automatically retrieves it as a free action, allowing her to make multiple attacks in a row. It otherwise functions as an inventor weapon innovation with no modifications.

Dero Medicine One Action (healing, manipulate)

Requirements The dero is wearing a cytillesh toolkit and has a hand free


Effect The dero excises damaged flesh and crudely stitches wounds shut, healing themself or an ally in reach for (2d8+14) healing Hit Points. For 1 hour, the target has slashing weakness 2 and is immune to Dero Medicine.

Effect: Dero Medicine

Magitech Propulsion One Action

With a flourish, Zovi activates the ancient magitech kitbashed onto her battle-grapple innovation. For 1d4 rounds, Zovi deals an additional 2d6 fire damage with her battle-grapple innovation. At the end of this time, the magitech backfires in a burst of fire and smoke, dealing 2d6 fire damage to Zovi and making her Concealed and Dazzled for 1 round.

Shrieking Flurry One Action (flourish)

With a high-pitched cackle of glee, Zovi makes a battle-grapple Strike against up to three enemy creatures within 20 feet. Zovi attempts a check to Demoralize each target she hits with this Shrieking Flurry.


Occult Innate Spells (DC 25, +17 to hit)

Cantrips (4th Level): Daze, Light, Read Aura
2nd Level: Darkness, Revealing Light
4th Level: Nightmare, Rewrite Memory



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dero

This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.