YshulaCreature 8
Source Pathfinder #183: Field of Maidens
Perception +17 (greater darkvision)
Languages Common, Daemonic, Telepathy 100 Feet
Skills Acrobatics +16, Arcana +15, Deception +22, Diplomacy +22, Intimidation +18, Religion +15, Society +15, Stealth +18
Str +3, Dex +5, Con +3, Int +2, Wis +4, Cha +7
AC 26; Fort +14; Reflex +18; Will +19;
HP 109
Speed 25 feet (fly 35 feet)
Immunities disease
Weaknesses Cold Iron 5, Holy 5
Claw
+16 (+12, +8) to hit (agile, finesse, magical, unarmed, unholy) 2d8+6 SlashingGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Hatred of RedPairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first. If barred from expressing their displeasure toward the color by force or some magical effect, they take 2d6 mental damage at the end of their turn.
Bubonic Plague (disease)A creature can't remove the Fatigued condition while infected
Saving Throw DC 23 fortitude
Onset 1 day
Stage 1 fatigued (1 day)
Stage 2 Enfeebled 2 and fatigued (1 day)
Stage 3 Enfeebled 3, fatigued, and take 1d6 bleed damage every 1d20 #Minutes minutes (1 day)
Change Shape
(concentrate, divine, polymorph)Yshula can take the appearance of any Small or Medium humanoid or animal. This doesn't change his Speed or his attack and damage modifiers with the Strikes, but it might change the damage type his strikes deal.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Cottage-DrainedYshula is Drained 2 and can't recover from his drained condition while he's in the cottage. These reductions are included in his statistics.
Tormenting Dreams
(divine, emotion, mental)Frequency once per day
Effect Yshula torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 25 will save, with the effects of the Nightmare spell.
Divine Innate Spells (DC 25, +17 to hit)
Cantrips (4th Level): Detect Magic
1st Level: Charm (At Will)
2nd Level: Misdirection (At Will; Self Only)
4th Level: Dimension Door (At Will), Outcast's Curse (At Will), Suggestion (At Will)
Rituals
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DivDivs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have greater darkvision and weakness to cold iron and good damage.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.