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Yollen FrivettiCreature 8


UniqueMediumHumanHumanoid
Source Pathfinder Society Scenario #6-17: The Devil in the Details
Perception +17
Languages Aklo, Common, Chthonian, Diabolic, Empyrean
Skills Arcana +17, Athletics +18, Crafting +15, Intimidation +14, Medicine +15
Str +4, Dex +0, Con +4, Int +3, Wis +1, Cha +2

AC 26; Fort +18; Reflex +13; Will +15;
HP 122
Speed 20 feet

Greataxe One Action +18 (+13, +8) to hit (sweep) 2d12+8 Slashing
Fist One Action +15 (+11, +7) to hit (agile, finesse, nonlethal, unarmed) 1d4+8 Bludgeoning

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Hellish Spellstrike Two Actions (arcane, magical)

Yollen's signature spellstrike channels the ill will of Hell. He casts Ignition, then makes a melee attack strike with his greataxe. If he successfully hits, he deals an additional 2d6 damage (4d6 on a critical hit) on top of the damage from ignition and the greataxe. This counts as two attacks for the purposes of multiple attack penalty, but the penalty does not apply until after Yollen completes this ability. Yollen cannot use Hellish Spellstrike again until he has recharge it using a single action with the concentrate trait or cast his conflux spell.

Mountain of Iron One Action (concentrate)

Frequency once per hour


Effect Yollen draws upon the power of the warshard to bolster his health. He gains fast healing 5 for 1 minute.


Arcane Prepared Spells (DC 23, +15 to hit)

Cantrips (4th Level): Detect Magic, Ignition, Light, Read Aura, Shield
1st Level: Fleet Step, Sure Strike, Thunderstrike
2nd Level: Blazing Bolt, Enlarge, Stupefy
3rd Level: Blindness, Slow, Vampiric Feast, Wall of Thorns
4th Level: Fly, Translocate

Magus Conflux Spells (DC 23, +15 to hit)

1st Level: Thunderous Strike



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.