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Yarrika MulandezCreature 15


UniqueMediumGoodHumanHumanoidLawful
Source Pathfinder #167: Ready? Fight!
Perception +27
Languages Arcadian, Taldane, Tien
Skills Athletics +23, Occultism +24, Religion +28
Str +2, Dex +4, Con +3, Int +1, Wis +5, Cha +3

AC 37; Fort +24; Reflex +27; Will +28;
HP 250
Speed 25 feet

Fist One Action +27 (+23, +19) to hit (agile, finesse, unarmed) 3d4+10 Bludgeoning
Mantis Strike One Action +25 (+21, +17) to hit (agile, finesse, twin, unarmed) 3d12+10 Slashing

Mantis Ambush Reaction

Trigger A creature within Yarrika's reach is hit by an ally's melee attack


Effect Yarrika makes a mantis strike against the triggering creature

Occult Strike Free Action

Trigger Yarrika casts an occult spell


Effect Yarrika makes a fist Strike against a creature within reach.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Spontaneous Occult Spells (DC 36, +28 to hit)

Cantrips (8th Level): Daze, Detect Magic, Guidance, Light, Message
1st Level (3 slots): Sanctuary, Summon Fey, True Strike
2nd Level (3 slots): Dispel Magic, Paranoia, Spiritual Weapon
3rd Level (3 slots): Circle of Protection, Invisibility Sphere, Nondetection
4th Level (3 slots): Confusion, Remove Curse, Telepathy
5th Level (3 slots): Banishment, Shadow Siphon, Synaptic Pulse
6th Level (3 slots): Collective Transposition, Spellwrack, Spirit Blast
7th Level (3 slots): Dimensional Lock, Duplicate Foe, Energy Aegis
8th Level (2 slots): Scintillating Pattern, Uncontrollable Dance



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.