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YagrekashCreature 10


MediumAesirChaoticMonitor
Source Pathfinder #209: Destroyer's Doom
Perception +17 (darkvision)
Languages Common, Orcish
Skills Athletics +25, Intimidation +21, Religion +18
Str +7, Dex +4, Con +6, Int +0, Wis +1, Cha +3

AC 26; Fort +16; Reflex +16; Will +21;
HP 175
Speed 40 feet
Resistances Piercing 10

Greatclub One Action +24 (+19, +14) to hit (backswing, shove) 2d10+13 Bludgeoning
Dagger One Action +24 (+20, +16) to hit (agile, finesse, versatile s) 2d4+13 Piercing
Dagger One Action +24 (+20, +16) to hit (agile, thrown 10, versatile s) 2d4+13 Piercing
Fist One Action +23 (+19, +15) to hit (agile, unarmed) 2d6+13 Bludgeoning

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Challenge Foe One Action

Yagrekash challenges one creature she can see to single combat, attempting to [/act demoralize] that target. This target remains her foe until it's defeated, it flees, or the encounter ends. Yagrekash gains a circumstance bonus to damage equal to her number of weapon damage dice against her designated foe but takes an equivalent circumstance penalty to damage against any other creature.

Mask of Pain Reaction (mental)

Trigger Yagrekash succeeds at a Demoralize check


Effect The creature Demoralized takes 4d6 mental damage and is then temporarily immune to additional damage from Mask of Pain for 24 hours.

Warmask of Power (divine)

Yagrekash's echo form retains her painted divine warmask dedicated to Zagresh, allowing her to cast Sure Strike as an innate divine spell once per day.


Champion Devotion Spells (DC 29, +21 to hit)

1st Level: Weapon Surge
4th Level: Word of Freedom


Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in handto-hand combat and slaying giants.

Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from wherever war and might hold sway; many deities who hold the call of battle and the pursuit of physical power more sacred than concepts of good and evil might count einherjar warriors and valkyrie choosers of the slain among their chosen servitors. For example, Gorum, Besmara, and Sekhmet have all elevated fallen worshippers as einherjar. Einherjar dedicated to different deities often wield weapons or possess varying cosmetic appearances based on their deity's preferred weapon and their place of death; however, they're universally stalwart, implacable, and efficiently deadly. Einherjar with two-handed weapons or who arise from other backgrounds often have different abilities in place of Jotun Slayer and Instant Repair.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Aesir

Aesir are often-bellicose monitors of the chaotic planes, honing their skill in battle and preparing for a final confrontation at the end of the multiverse.

Monitor

Creatures that hail from or have a strong connection to Axis, the Boneyard, or the Maelstrom are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.