Wretched DiabolistCreature 20
Source Pathfinder Adventure Path: Hell's Destiny
Perception +34 (darkvision)
Languages Common, Diabolic, Draconic, Empyrean, Necril
Skills Lore +41, Acrobatics +38, Arcana +41, Deception +35, Diplomacy +35, Intimidation +35, Occultism +41, Religion +41, Stealth +38
Str -5, Dex +6, Con +0, Int +10, Wis +7, Cha +8
AC 44; Fort +27; Reflex +33; Will +36;
HP 375 (void healing)
Speed 0 feet (fly 25 feet)
Immunities bleed, death effects, disease, fire, paralyzed, poison, precision, unconscious
Resistances All Damage 15
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Steady SpellcastingIf a reaction would disrupt the wretched diabolist's spellcasting action, the diabolist attempts a DC 15 flat. On a success, the action isn't disrupted.
Wail of the Damned
(auditory, divine, emotion, fear, mental)The diabolist laments their fate; Each living creature within 60 feet must attempt a DC 42 will save.
Critical Success The creature is temporarily immune to this wretched diabolist's Wail of the Damned for 1 minute.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 3.
Arcane Spontaneous Spells (DC 42, +34 to hit)
Cantrips (10th Level): Detect Magic, Prestidigitation, Telekinetic Hand
6th Level (3 slots): Spellwrack, Truesight, Vampiric Exsanguination
7th Level (3 slots): Energy Aegis, Mask of Terror
8th Level (3 slots): Arctic Rift, Quandary
9th Level (3 slots): Falling Stars, Implosion, Phantasmagoria
10th Level (1 slots): Cataclysm
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.