Vorrea TalminariCreature 17
Source Pathfinder Adventure Path: Hell's Destiny
Perception +29
Languages Common, Diabolic, Draconic, Mwangi
Skills Lore +36, Acrobatics +26, Arcana +33, Intimidation +32, Nature +30, Society +28
Str +5, Dex +4, Con +2, Int +6, Wis +1, Cha +2
AC 39; Fort +30; Reflex +27; Will +33; +1 status to all saves vs. fear
HP 311
Speed 30 feet
Resistances Fire 10
Scimitar
+33 (+28, +23) to hit (forceful, magical, sweep) 3d6+19 SlashingGloved Fist
+33 (+29, +25) to hit (agile, finesse, unarmed) 3d4+19 BludgeoningSupple Wrist
Vorrea Talminari gains an additional reaction each round that can only be used for A Foolish Move.
+1 Status to All Saves vs. FearA Foolish Move
Frequency once per round
Trigger A creature critically misses Vorrea Talminari with a melee Strike or melee spell attack
Effect Vorrea makes an Arcane Strike against the triggering creature using Gouging Claw but becomes Slowed 1 for her next turn.
Focus from FearThough fear weakens Vorrea's other abilities, it hones her offensive abilities. She applies only half her frightened condition value as a penalty to attack rolls (rounded down) and applies a status bonus to damage dealt by her Strikes equal to her frightened value.
Phoenix's Sacrifice
(vitality)Frequency once per day
Trigger Your Dying condition increases
Effect The phoenix bursts into flames. You lose the dying condition and regain 1 healing,vitality1 Hit Point. Your Wounded value does not increase. You can use this action while Unconscious.
Quick Spike
(manipulate, metal)Frequency once per hour
Trigger A creature within 15 feet uses a manipulate action
Effect An iron spike launches from your armor at the target, dealing 7d8 piercing damage to the target (DC 36 reflex save). If the target critically fails, the triggering action is disrupted.
Reactive Strike
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Arcane Strike
Vorrea Talminari Casts a Spell that deals damage. She then makes a melee Strike that counts as two attacks for the purposes of her multiple attack penalty but doesn't apply this penalty until after her Arcane Strike is concluded. If the spell requires an attack roll, use the Strike's results to determine the effects of both the Strike and the spell. If the spell requires a save, the target of the Strike rolls its saving throw normally, though if the Strike was a critical failure, the target is unaffected. Spells used through Arcane Strike can affect only a single target, even if they would normally affect an area or multiple targets.
Commanding Draw
(fortune)Frequency once per hour
Requirements You have a weapon sheathed in your Commandant's Scabbard
Effect You Interact to draw your weapon from your scabbard and Strike with it. On that Strike, you can roll twice and take the better result.
Effect: Commanding Draw
Fancy Bladework
(visual)Vorrea attempts an Intimidation check to [/act demoralize] each enemy within 30 feet, without suffering penalties for not sharing a language. Regardless of the result, each creature is temporarily immune to Fancy Bladework for 1 minute.
Paracountess's Parry
Requirements Vorrea Talminari just used Arcane Strike
Effect Vorrea raises the wide hilt of her cutlass in a defensive posture, surrounded by arcane energies to defend herself. She gains a +2 circumstance bonus to her AC and resistance 5 to physical damage (except silver) until the start of her next turn.
Effect: Paracountess's Parry
Release Heat
(concentrate, fire)Frequency once per day
Requirements You have a free hand
Effect You take the heat that's built up in your gloves and discharge it onto an enemy. You deal 10d8 fire damage to one creature within reach (DC 31 reflex save).
Steady SpellcastingIf a reaction would disrupt Vorrea's spellcasting action, she attempts a DC 15 flat. On a success, her action isn't disrupted.
Wind and Waves
(teleportation)Vorrea channels the elemental connection she has with the winds. She teleports to any square within 20 feet that's within reach of a creature, then makes a melee Strike. She can't use Wind and Waves again for 1d4 rounds.
Arcane Prepared Spells (DC 38, +30 to hit)
Cantrips (9th Level): Bullhorn, Gouging Claw, Sigil, Slashing Gust, Spout
2nd Level: Blur
4th Level: Translocate
6th Level: Chain Lightning, Disintegrate
9th Level: Massacre, Phantasmagoria
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.