Vlorian CythnigotCreature 3
Source Pathfinder Adventure: Rusthenge
Perception +9 (darkvision)
Languages Chthonian, Telepathy (touch Only)
Skills Acrobatics +9, Athletics +9, Occultism +9, Stealth +9
Str +2, Dex +3, Con +4, Int +2, Wis +2, Cha +1
AC 19; Fort +11; Reflex +7; Will +9;
HP 45
Speed 30 feet
Immunities controlled, fear effects
Resistances Mental 3, Physical 3
Bite
+11 (+7, +3) to hit (agile, chaotic, finesse, magical, unholy) 1d8+4 PiercingTelepathy (Touch only) (aura, magical)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Rust Creep (disease)A creature bitten by the Vlorian cythnigot becomes afflicted by rust creep, but with a DC 20 Fortitude save.
Those afflicted by rust creep develop uncomfortable rust-colored bruises on their flesh and endure full-body aches like those one might experience after a long workout. As the affliction progresses, their bodies—as well as the clothing and items they wear or carry—increasingly break down until a painful death occurs. If a character successfully resists contracting rust creep, or recovers from a case of rust creep, they are temporarily immune to future rust creep infections for 24 hours.
Saving Throw DC 20 fortitude
Stage 1 –1 status penalty to Athletics checks (1 day)
Stage 2 as stage 1 (1 day)
Stage 3 Enfeebled 1 (1 day)
Stage 4 enfeebled 1 and Stupefied 1, plus any armor, clothing and items you carry and that are of a level equal to or less than the disease become broken as the decay spreads to them (1 day; broken items remain broken)
Stage 5 Unconscious (1 day)
Stage 6 unconscious (1 day)
Stage 7 death
Sickening Display
(concentrate, emotion, fear, mental, occult, visual)The cythnigot presents its awful appearance fully, and creatures in a 10-foot emanation must attempt a DC 20 will save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Off-Guard until its next turn.
Failure The creature is Sickened 1, and is off-guard for as long as it's sickened.
Critical Failure The creature is Sickened 2 and is off-guard for as long as it's sickened.
Occult Innate Spells (DC 20, +12 to hit)
Cantrips (2nd Level): Daze, Detect Magic
1st Level: Phantom Pain
2nd Level: Detect Alignment (At will, Lawful only), Paranoia
4th Level: Read Omens
The cythnigot is a foul fungal parasite that grows and thrives in the corpses of small creatures. It wears these bodies like a suit, but also adjusts and tailors the fleshy covering to suit its needs, and the body ends up looking as alien as anything else spawned from the Abyssal depths. The cythnigot's most identifying feature is the long stalk of fungal material that extends from creature's body, ending in a surprisingly strong set of fanged jaws.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
QlippothA family of fiends hailing from the Outer Rifts, most qlippoth are unholy. Their appearance affects the minds of non-qlippoth that view them.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.