Vharnev the ButcherCreature 10
Source Pathfinder #190: The Choosing
Perception +14 (darkvision)
Languages Common, Diabolic
Skills Arcana +19, Athletics +21, Intimidation +20, Society +19, Stealth +15
Str +5, Dex +1, Con +2, Int +3, Wis +0, Cha +4
AC 29; Fort +20; Reflex +18; Will +18;
HP 180
Speed 25 feet
Battle Axe
+23 (+18, +13) to hit (magical, sweep) 1d6 Bleed + 2d8 + 11 SlashingAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Defensive Charm
(arcane, manipulate)Trigger Vharnev is the target of a ranged attack
Effect Vharnev quickly traces a defensive rune between himself and the source of the ranged attack, giving him a +2 circumstance bonus to AC against the triggering attack.
Sudden Charge
Vharnev Strides twice and makes a melee Strike.
Uniila Witch TokenVharnev bears the uniila's witch token in the form of an amulet with Mahathallah's rune-ringed eye symbol. Vharnev's spells lower than 5th level count as 1 level higher for the purpose of being counteracted and counteracting other spells. Once per day, Vharnev can activate the token to cast Confusion (DC 29).
Arcane Spontaneous Spells (DC 26, +18 to hit)
Cantrips (5th Level): Acid Splash, Dancing Lights, Electric Arc, Prestidigitation, Telekinetic Projectile
1st Level: Magic Missile
2nd Level: Dispel Magic
3rd Level (2 slots): Earthbind, Haste
4th Level (2 slots): Phantasmal Killer, Weapon Storm
1st Level: Ancestral Memories
3rd Level: Extend Spell
4th Level: Confusion
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
NephilimA creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.