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VelaviCreature 2


Medium​Devil​Fiend​Unholy​
Source Pathfinder Adventure Path: Hellbreakers
Perception +11 (greater darkvision)
Languages Aklo, Chthonian, Common, Diabolic, Draconic, Empyrean, Jotun, Telepathy 100 Feet
Skills Lore +8, Lore +8, Arcana +7, Crafting +7, Intimidation +7, Occultism +8, Religion +8, Society +7
Str +0, Dex +2, Con +1, Int +4, Wis +3, Cha +2

AC 17; Fort +5; Reflex +8; Will +10; +1 status to all saves vs. magic
HP 28
Speed 25 feet
Immunities fire
Weaknesses Holy 3
Resistances Physical 3

Claw One Action +7 (+3, -1) to hit (agile, magical, unholy) 1d6+3 Slashing
Quill One Action +9 (+5, +1) to hit (agile, finesse, magical, unholy) 1d4+3 Slashing + 1d4 Bleed

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+1 Status to All Saves vs. MagicFrightening Shush Two Actions (emotion, fear, manipulate, mental, visual)

The velavi makes an intimidating shushing motion. Creatures within 30 feet must attempt a DC 18 will save. The velavi can't use Frightening Shush again for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2. While a creature is frightened by this ability, it's Off-Guard to the velavi.

Critical Failure As failure, and the creature also can't make any sounds while it's frightened, as if under the effect of the Silence spell.


Arcane Prepared Spells (DC 18, +10 to hit)

Cantrips (1st Level): Daze, Shield, Tangle Vine, Telekinetic Hand, Telekinetic Projectile
1st Level: Command, Enfeeble, Sleep

Divine Innate Spells (DC 18, +10 to hit)

1st Level: Lock


Rituals

Diabolic Pact


Knowledge is power, and no one is more keenly aware of this truth than velavis. These scribes and junior scholars are tasked with maintaining the unfathomably vast collections in Stygia's Academies of Lies. Velavis are the front faces of the library, greeting visitors and determining whether to grant their requests. Their organizational skills are among the best in Hell, and their memories are long, allowing them to easily navigate their home library with astonishing speed. Velavis provide another vital service for Hell: should another devil make a valuable discovery, they're expected to report to an Academy to have a velavi record it on a scroll or book the velavi crafts out of living flesh.

Each velavi is intimately familiar with the collections in their library, and they have unfettered access to other Academies' archives. Those seeking information in Hell might be tempted to seek a velavi's aid, but the velavi will demand a high price before conceding any information—even then, the flow of knowledge almost always goes one way, as velavis are tricky with what they share. Librarian devils are custodians, gatekeepers, and guardians; it's exceedingly rare for velavis to share their knowledge with anyone but a devil of higher rank, and even then, it must be bought or threatened out of them.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Devil

A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.