VatumledorCreature 16
Source Pathfinder Adventure: Prey for Death
Perception +30 (darkvision, scent (imprecise) 60 feet, (+32 to Sense Motive))
Languages Azlanti, Common, Draconic, Shadowtongue, Sussuran, Thassilonian, Telepathy 100 Feet
Skills Lore +31, Lore +33, Acrobatics +30, Athletics +30, Deception +35, Diplomacy +33, Intimidation +33, Occultism +31, Religion +32, Society +31, Stealth +30
Str +9, Dex +5, Con +6, Int +6, Wis +7, Cha +8
AC 40; Fort +27; Reflex +28; Will +32; +2 status to all saves vs. occult
HP 345
Speed 50 feet (climb 50 feet, fly 200 feet)
Immunities controlled, paralyzed, sleep
Jaws
+32 (+27, +22) to hit (magical, reach 15, unarmed) 3d8+17 PiercingClaw
+32 (+28, +24) to hit (agile, magical, reach 10, unarmed) 3d6+17 SlashingTail
+30 (+25, +20) to hit (magical, reach 20) 2d10+17 BludgeoningMental Blast
+31 (+26, +21) to hit 6d6+6 MentalTelepathy 100 feet (aura, magical, mental)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+2 Status to All Saves vs. OccultRetract Body
Trigger Vatumledor is hit or critically hit by an attack made by a creature the dragon can see
Effect Vatumledor retracts the targeted body part or twists away to avoid the attack, gaining a +2 circumstance bonus to his Armor Class against the triggering attack.
Conjure Disguise (manipulate, occult, polymorph)Frequency once per day
Effect Vatumledor conjures a flesh suit that's a replica of a humanoid he has seen and compresses himself into the suit, along with clothing appropriate for the humanoid. This process takes 1 minute, during which Vatumledor is Off-Guard. If he stops or is interrupted in this process, the suit is destroyed. Once the process is complete, he can remain in his disguise indefinitely.
The transformation has the effects of change shape, except that the disguise is not actively magical in nature and doesn't register as magical to detect magic and similar effects. Vatumledor loses Retract Body while transformed.
If Vatumledor is critically hit while wearing the disguise, the suit is destroyed, and immediately explodes. This has the effects of Detonate Disguise, except that creatures use the outcome one degree of success better than they rolled on their save.
Detonate Disguise
(occult)Requirements Vatumledor is wearing his conjured disguise
Effect Vatumledor erupts from the disguise, destroying it. The explosive revelation deals 18d6 bludgeoning damage to creatures adjacent to the dragon (DC 39 reflex save). Creatures that fail their save become Dazzled for 1 round as they become covered in scraps from the disguise. Any creatures sharing a space with Vatumledor after he erupts are pushed into the nearest empty space.
Draconic Frenzy
Vatumledor makes two claw Strikes and one tail Strike in any order.
Draconic MomentumWhen Vatumledor scores a critical hit with a Strike, he recharges Smoke Breath.
Rushed Transformation
(concentrate, manipulate, occult, polymorph)Frequency once per hour
Effect Vatumledor quickly reshapes his body into the form of a generic humanoid figure. This has the effects of humanoid form except that it only lasts 1 minute, and he doesn't gain the +4 status bonus to Deception as the transformation makes use of his own scales and plating to crudely mimic a humanoid form. Vatumledor can Dismiss the effect. Whenever the effect ends, Vatumledor leaves behind scraps of magically conjured flesh, which could give away his presence.
Smoke Breath
(occult, poison)Vatumledor unleashes a 60-foot cone of smoke that deals 16d6 poison damage (DC 39 fortitude save). The smoke remains for 1 minute, obscuring sight with the effects of mist in the cone's area. He can't use Smoke Breath again for 1d4 rounds.
Sneak AttackVatumledor's Strikes deal an additional 3d6 precision damage to Off-Guard targets.
Occult Prepared Spells (DC 37, +29 to hit)
Cantrips (8th Level): Daze, Detect Magic, Light, Read Aura, Telekinetic Projectile
1st Level: Charm, Command, Fear, Sanctuary, Sleep, Soothe, Sure Strike
2nd Level: Blur, See the Unseen, Telekinetic Maneuver, Translate
3rd Level: Haste, Paralyze, Slow
4th Level: Clairvoyance, Detect Scrying, Translocate
6th Level: Scrying, Teleport
1st Level: Charm (At Will)
3rd Level: Mind Reading (At Will)
4th Level: Rewrite Memory, Rewrite Memory (At Will)
5th Level: Mind Probe
6th Level: Dominate
Hidden among the shadows and upper echelons of society are the conspirator dragons. These dragons are schemers, always looking to manipulate and control others, either for personal gain or simply for the thrill of watching their machinations play out. Conspirator dragons see themselves above others and typically speak with infantilizing tones and words. However, as most conspirator dragons meet others while in disguise, they do their best to maintain their disguise.
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
OccultThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.