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Urdefhan DominatorCreature 14


MediumEvilHumanoidUrdefhan
Source Pathfinder #155: Lord of the Black Sands
Perception +26 (greater darkvision)
Languages Aklo, Daemonic, Sakvroth
Skills Lore +24, Crafting +24, Intimidation +26, Religion +29, Stealth +25, Survival +27
Str +4, Dex +5, Con +3, Int +4, Wis +7, Cha +6

AC 35; Fort +25; Reflex +25; Will +29;
HP 250 (void healing)
Speed 25 feet
Immunities disease, fear effects, death effects
Weaknesses Vitality 15

Rhoka Sword One Action +26 (+21, +16) to hit (fatal d10, magical, two hand d12) 2d8+10 Slashing
Jaws One Action +26 (+22, +18) to hit (agile, unarmed) 4d6+10 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Eyes of the Enthralled One Action (concentrate)

Requirements The urdefhan dominator has a creature dominated with its Dominate innate spell


Effect The urdefhan taps into the dominated creature's sight, hearing, and any other senses it has. The urdefhan can change back and forth from its own senses to the target's senses as a single action, which has the concentrate trait.

Necrotic Decay (divine, void)

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.

This gas deals 15d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 34 fortitude save).

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Wicked Bite One Action

Requirements The urdefhan damaged a creature with a jaws Strike on its last action


Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 33 fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.


Divine Innate Spells (DC 35, +29 to hit)

Cantrips (7th Level): Chill Touch, Divine Lance, Forbidding Ward, Telekinetic Projectile
1st Level: Command, Feather Fall (Self Only), Grim Tendrils, Harm, Ray of Enfeeblement
2nd Level: Darkness, Death Knell, False Life, Silence, Spiritual Weapon
3rd Level: Paralyze
4th Level: Phantasmal Killer, Read Omens
5th Level: Banishment, Prying Eye
6th Level: Disintegrate, Dominate
7th Level: Dimensional Lock


Urdefhan dominators control the minds of others to glean useful secrets and gain an advantage against their enemies.


Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Urdefhan

Urdefhans are humanoids who have pacts with daemons, have transparent skin, and drink blood.