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Thanatotic TitanCreature 22


Rare​Gargantuan​Humanoid​Titan​
Source Pathfinder Monster Core 2
Perception +36 (darkvision, truesight (precise) 60 feet)
Languages Chthonian, Common, Empyrean, Telepathy 100 Feet
Skills Athletics +45, Crafting +41, Deception +36, Intimidation +38, Religion +38, Stealth +36
Str +10, Dex +4, Con +9, Int +8, Wis +6, Cha +8

AC 46; Fort +37; Reflex +34; Will +35; +4 status to all saves vs. mental or divine
HP 540
Speed 40 feet (fly 40 feet)
Immunities death effects, disease

Halberd One Action +42 (+37, +32) to hit (magical, reach 40, versatile s) 4d10+25 Piercing
Foot One Action +39 (+35, +31) to hit (agile, reach 30) 4d8+20 Bludgeoning
Void Chunk One Action +39 (+34, +29) to hit (brutal, void) 3d12 Bludgeoning

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+4 Status to All Saves vs. Mental or DivineImpossible Stature (aura, divine, illusion, mental)

100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 47 will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

Reactive Strike Reaction

The titan can use their Reactive Strike when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit—including triggering concentrate actions.


Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Godslayer Free Action (divine)

Trigger The titan damages a creature capable of using divine spells or abilities


Effect The creature must attempt a DC 45 will save.


Critical Success The creature is unaffected.

Success The creature can't use divine spells or abilities for 1 round and is Frightened 2. Only powerful non-divine magic, such as manifestation, can undo this effect.

Failure As success, but the duration is 1 minute.

Critical Failure As success, but the duration is unlimited.

Titanic Charge Two Actions

The titan Strides twice and makes a melee Strike. If the Strike hits, the titan can cast Earthquake centered on the target as a free action.

Trample Three Actions

Huge or smaller, foot, DC 45 reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Void Explosion

If the titan's void chunk Strike isn't a critical failure, the chunk explodes, dealing 10d6 void damage to all creatures in a 20-foot burst (DC 45 reflex save).

Wide Cleave Two Actions

The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.


Divine Innate Spells (DC 45, +37 to hit)

2nd Level: Dispel Magic (At Will)
4th Level: Suggestion (At Will)
5th Level: Sending
6th Level: Scrying, Truesight (Constant)
7th Level: Spell Riposte
8th Level: Spiritual Epidemic (At Will)
9th Level: Falling Stars, Massacre


Rituals

Planar Servitor, Resurrect


Thanatotic titans served as assassins in the war against the deities. They learned to sever their targets' divine connections, murdering mortal priests and divine heralds alike. Thanatotic titans were locked away in the Outer Rifts, but some have freed themselves and crept out from the Outer Rifts so they might continue their sprees of murder and mayhem. They maintain a devotion to their purpose and a grudge, and to this day, they seek out the faithful for slaughter.


Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Titan

Titans are enormous, primordial creatures of neargodlike power who predate the mortal races.