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TalaroCreature 15


UniqueMediumHumanoidKitsune
Source Pathfinder Adventure: Prey for Death
Perception +25 (low light vision)
Languages Common, Elven, Mwangi
Skills Lore +25, Acrobatics +28, Athletics +27, Deception +26, Religion +23, Society +23, Stealth +26, Thievery +26
Str +4, Dex +5, Con +2, Int +2, Wis +2, Cha +3

AC 36; Fort +25; Reflex +30; Will +24;
HP 272
Speed 30 feet

Extending Sawtooth Saber One Action +28 (+24, +20) to hit (agile, finesse, magical, twin) 3d6+10 Slashing
Wounding Sawtooth Saber One Action +28 (+24, +20) to hit (agile, finesse, magical, twin) 2d6+12 Slashing + 1d6 Bleed
Shuriken One Action +26 (+22, +18) to hit (agile, monk, reload 0, thrown 20) 1d4+10 Piercing

Prescient Dodge Reaction

Trigger A creature attempts to Strike Talaro and he's not Off-Guard


Effect Talaro anticipates the Strike and gains a +2 circumstance bonus to AC against the triggering attack. He can use this once the results of the attack are known. If the attack misses, Talaro can do a quick backflip as a free action to Step.

Blightburn Resin (alchemical, contact, poison)

Saving Throw DC 30 fortitude

Onset 1 minute

Maximum Duration 6 rounds

Stage 1 6d6 poison damage (1 round)

Stage 2 7d6 poison damage (1 round)

Stage 3 9d6 poison damage (1 round)

Change Shape One Action (concentrate, divine, polymorph)

You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a common Medium humanoid ancestry prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Crimson Shroud One Action (healing, magical)

Frequency five times per day


Effect Talaro shrouds himself in a veil of red mist for 1 minute. While the shroud is active, he gains fast healing 7. He can Interact with his shroud, swirling it around himself to gain a +1 circumstance bonus to AC until the beginning of his next turn. If he dies while the shroud is active, his entire body vanishes into red mist, leaving behind only his gear.

Prayer Attack One Action (concentrate)

Requirements Talaro wields a sawtooth saber in each hand


Effect Talaro attempts to Feint an enemy within 30 feet. If the Feint is successful, his next successful Strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided he remains visible to that target and that target remains within 30 feet of him, additional Prayer Attacks against that target automatically cause them to become Off-Guard against Talaro's attacks until the end of their turn.

Sneak Attack

Talaro deals an extra 3d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to Talaro.


Divine Prepared Spells (DC 33, +25 to hit)

Cantrips (8th Level): Figment, Sigil
1st Level: Sure Strike
2nd Level: Mist
3rd Level: Paralyze
4th Level: Translocate

Red Mantis Focus Spells (DC 33, +25 to hit)

4th Level: Achaekek's Clutch



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Kitsune

Shapeshifting humanoids whose true forms resemble foxes.