🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Stormcrown Archdragon (Spellcaster)Creature 21


Rare​Gargantuan​Dragon​Electricity​Primal​
Source Pathfinder Lost Omens Draconic Codex
Perception +38 (darkvision, motion sense (precise) 120 feet, scent (imprecise) 60 feet)
Languages Common, Draconic, Fey, Jotun, Sussuran, Talican
Skills Acrobatics +42, Arcana +35, Athletics +42, Crafting +35, Deception +42, Diplomacy +42, Intimidation +37, Nature +32, Society +35
Str +8, Dex +11, Con +6, Int +6, Wis +6, Cha +5

AC 46; Fort +37; Reflex +39; Will +33;
HP 450
Speed 60 feet (fly 200 feet)
Immunities dazzled, deafened, electricity, paralyzed, sleep
Weaknesses Earth 20
Resistances Sonic 20

Jaws One Action +41 (+36, +31) to hit (finesse, magical, reach 15) 4d10+18 Piercing
Claw One Action +41 (+37, +33) to hit (agile, finesse, magical, reach 10) 4d8+18 Slashing
Tail One Action +39 (+34, +29) to hit (magical, reach 20, sonic) 3d10+18 Bludgeoning + 3d6 Sonic
Antler One Action +37 (+32, +27) to hit (electricity, magical, reach 10) 4d6+18 Piercing + 2d12 Electricity
Storm Bolt One Action +41 (+36, +31) to hit (electricity, magical) 4d12+10 Electricity

Motionsense

A stormcrown dragon can detect the movement of nearby creatures through vibration and air movement. This precise sense works only against creatures and objects that moved in the previous round.

+2 Status to All Saves vs. PrimalFrightful Presence (aura, emotion, fear, mental)

100 feet. DC 37 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Superconductor Reaction

Trigger The dragon is targeted by an attack or spell


Effect The dragon uses the displaced air or magical trajectory of the attack as a channel for its electrical energy. The dragon attempts a storm bolt Strike against the attacker, regardless of range.

Command Lightning Free Action (concentrate, electricity, primal)

Requirements The dragon's last action was to use Draconic Frenzy or Cast a Spell with the air or electricity trait and they're in an area of stormy weather


Effect The dragon directs a bolt of lightning at a creature within 100 feet, dealing 5d12 electricity damage with a DC 44 reflex save.

Coronal Cloak

When the dragon spends an action to Hover while in stormy weather, they become Concealed until they move or until the beginning of their next turn, whichever comes first.

Furious Cloudburst Three Actions (electricity, primal)

Frequency once per day

Requirements The dragon must be outdoors and aboveground


Effect The dragon exhales a massive bolt of lightning directly upward to create a terrible storm centered on the dragon. Strong winds blow in a 120-foot emanation that lasts for 10 minutes; this creates greater difficult terrain for both flying creatures and creatures on the ground. Creatures in the area except for the dragon take a –2 circumstance penalty to Acrobatics and Perception checks and a –4 circumstance penalty to ranged attacks due to the wind and rain. This counts as stormy weather for the dragon's Command Lightning and Coronal Cloak, and the dragon can Command Lightning once per turn as a single action (instead of a free action that requires using Draconic Frenzy or Casting a Spell).

Galvanic Barrage Two Actions (electricity, primal)

The dragon exhales a massive bolt of lightning at one creature within 100 feet, dealing 12d12 electricity damage with a DC 44 reflex save. The lightning then arcs to a creature of the dragon's choice within 60 feet of the previous target with the same effect. The dragon can't target the same creature more than once, and they must have line of effect to all targets. The bolt can continue to arc this way until the dragon runs out of targets or until a target critically succeeds at their save. The dragon can't use Galvanic Barrage again for 1d4 rounds.

Smooth Flying

The stormcrown dragon doesn't fall if they don't Fly during their turn, and they're unaffected by strong winds or similar effects unless they choose to be.

Storm Howl

Whenever a creature critically fails a save against one of the stormcrown dragon's abilities that deals electricity damage, that creature is also permanently Deafened.


Primal Prepared Spells (DC 40, +32 to hit)

Cantrips (10th Level): Detect Magic, Electric Arc, Know the Way, Read Aura, Stabilize
1st Level: Charm, Create Water, Grease, Heal
2nd Level: Deafness, Mist, Shatter
3rd Level: Blindness, Haste, Tempest Cloak
4th Level: Bestial Curse, Hydraulic Torrent, Stifling Stillness, Zephyr Slip
5th Level: Control Water, Pressure Zone, Wisdom of the Winds
6th Level: Chain Lightning, Truesight
7th Level: Mask of Terror, Regenerate, Shock to the System
8th Level: Moment of Renewal, Punishing Winds
9th Level: Detonate Magic, Falling Stars, Implosion
10th Level: Indestructibility, Manifestation

Primal Innate Spells (DC 44, +0 to hit)

Cantrips (10th Level): Gale Blast
3rd Level: Wall of Wind (at will)
6th Level: Cursed Metamorphosis (at will)
8th Level: Punishing Winds
10th Level: Nature Incarnate


Heralds of—and heralded by—the primal forces of thunder and lightning, stormcrown dragons meld the majesty of fierce storms and mighty dragons. Driven by emotion and curiosity, these mercurial dragons can change from friend to foe or threatening to thoughtful in mere moments.

While no strangers to the personality traits for which dragons are well-known—pride, imperiousness, desire for lovely things, and so on—stormcrown dragons are by nature gregarious, even jovial. Indeed, these dragons often mingle with local communities or extend invitations for everything from raucous feasts to elegant soirees. To offend a stormcrown dragon, however, is most unwise. Insults to the dragon's hospitality or friendship, assertions of authority, and demands on them are all likely to elicit a tempestuous response, in every sense of the word. Cursed metamorphosis is a personal favorite of older stormcrown dragons for the disrespectful and demanding, forcing shapes on them more befitting their insignificance. A stormcrown dragon's fury often passes as suddenly as it arises, however, particularly when dulled by a suitable display of contrition.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.