Sovina VosslundCreature 7
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +15 (darkvision)
Languages Aklo, Common
Skills Lore +15, Athletics +15, Crafting +15, Deception +17, Intimidation +17, Nature +15, Stealth +17
Str +4, Dex +6, Con +3, Int +2, Wis +4, Cha +6
AC 25; Fort +12; Reflex +19; Will +15;
HP 112
Speed 0 feet (fly 40 feet)
Weaknesses Slashing 5
Proboscis Tongue
+17 (+12, +7) to hit (finesse) 2d8+8 PiercingEntrails
+15 (+10, +5) to hit 2d6+8 BludgeoningSpewing Honey
When Sovina takes slashing damage, her wound spews rancid honey mixed with bile on adjacent creatures, dealing 2d12 poison damage (DC 22 reflex save). A creature that fails this saving throw is also Slowed 1 for 1 round by the thick, sticky honey. Sovina loses her spewing honey and penanggalan bile abilities until the end of her next turn.
Constrict
(2d6+4) bludgeoning, DC 25 fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Elongate Tongue
The penanggalan's tongue extends, the membrane stretching and becoming translucent. Until the end of the turn, the penanggalan's proboscis tongue Strikes have a 10-foot reach, and any target is Off-Guard against the Strike unless it has a Perception DC of 25 or higher or the ability to precisely sense Invisible things.
Penanggalan Bile (disease)Rest doesn't decrease the drained value from penanggalan bile
Saving Throw DC 22 fortitude
Stage 1 Drained 1 (1 week)
Stage 2 Drained 2 (1 week)
Stage 3 Drained 3 (1 week)
Stage 4 dead
Ride Corpse
(concentrate, polymorph)The penanggalan inserts their entrails into their humanoid body, allowing them to appear as and move about like a normal human. The body has 10 Hit Points and the same defenses as the penanggalan.
When the body is destroyed, the penanggalan is ejected unharmed. The body becomes a corpse, and if it is neither controlled by the penanggalan nor stored in an alchemical vat, it decays as normal.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Occult Innate Spells (DC 22, +14 to hit)
Cantrips (4th Level): Prestidigitation, Telekinetic Projectile
1st Level: Phantom Pain
2nd Level: Illusory Creature (Phantasmal Bees Only)
3rd Level: Hypnotize
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.
TanggalThis family of cannibalistic aberrations consists of various humanoid-shaped creatures that can separate their body into two pieces while hunting.